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Curtiss

Curtiss received the very worst Mark in his entrance exam to La Junta. Unable to hold a knife properly or aim a gun straight, he thought his career in the army was over. But he hadn’t counted on No Nam’s nose for talent. Sensing the young recruit’s potential, No Nam dispatched Curtiss to Arnie's squadron where they transform enemy bunkers into gravel paths for Japanese gardens. And having climbed to the rank of TOP grenadier, Curtiss is now able to cause mass destruction within a ten mile radius!

  • Released on Friday 10/01/14
    Uncommon Card - Available at the Shop
    Illustrator: Vanoxymore
    You don't have this character in your collection.
    No mission
    Ability of Curtiss:
    Stop: +4 Pillz
    If Curtiss’S ability is cancelled by the opposing character and ifCurtiss wins his/her fight, the player controlling Curtiss receives 4 Pillz at the beginning of the next round.
    Bonus
    Damage +2
    La Junta’s Damage points are increased by 2 points. (Remember: Damage points are inflicted on your opponent if you win the round)

    At level 1: min 1 275 Clintz
    At level 2: min 1 132 Clintz
    At level 3: min 1 160 Clintz
    At level 4: min 1 226 Clintz
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La Junta

These light-hearted, loudmouthed fighters are as nimble in their actions as they are in their wisecracks. As supporters of a strong regime, these soldiers have decided to bring society into line, starting by shaving the heads of the wimpy youth. In the long term, they’d be more than happy to take over the running of the government from those “bunch of morons”.

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First development of the 4 of this character’s different developments:


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