With the competition going down a storm, Amanie was obliged to increase her staff so as to improve the production rate of her little, hundred-year-old boutique! This was good timing for Mildred who needed a work placement to obtain her witch’s certificate. But despite all her good intentions, the young woman shone in her inability to read instructions or make a potion that didn’t explode in a colorful cloud of foul-smelling smoke. Finally in utter desperation Amanie gave Mildred the tricky job of delivering orders to customers. At least that way if something goes wrong, it will be outside her store!
If Mildred wins the round, at the end of each of the following rounds the player controlling Mildred will earn 1 Life point(s) multiplied by the number of the round in which Mildred has won.
The opponent’s Ability is cancelled if they have one.