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c Mitch

Released on Monday 13/02/06

Mitch is a soldier who keeps to himself. Everything about him is so ordinary that he goes unnoticed. Turning this to his advantage, he specializes in infiltration, data collection and the assassination of high-profile targets. Unfailingly loyal to the Junta's cause, he doesn't expect a medal, just a little R-E-S-P-E-C-T back at the barracks.

First development of the 3 of this character’s different developments:

  • La JuntaMitchpicture
    2Ability unlocked at
    3Damage +2
  • La JuntaMitchpicture
    2Ability unlocked at
    4Damage +2
  • La JuntaMitchpicture
    5Stop Opp. Bonus
    4Damage +2

Ability of Mitch:

Stop Opp. Bonus

The opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.



Damage +2

La Junta’s Damage points are increased by 2 points. (Remember: Damage points are inflicted on your opponent if you win the round)

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26 comments about Mitch

Monday 02/03/2009, 03:53

His limbs and scalp aren't "detached," they're just invisible... in striped sections. This can be verified by looking at the features that are interrupted and noticing that they do not persist when the body continues (like his hair and non-existent ear).

So... he's partially invisible, and thus, skilled at being sneaky. :)

Thursday 18/07/2013, 23:08

Lvl 1: Normal Soldier day
Lvl 2: Officer Style face
Lvl 3: Time to change meh brain and see what happens

Friday 18/09/2009, 15:37

Mitch one of the only 2 SOB's of La Junta...
First of all he is a starter card (yippe! free) [unless you chose another starter for some unkown reason)
He is also part of the three 2hko musketeers (Leo, Mitch, Myke) with his life-threatening 6 damage! 8 with fury! Nobody suspects a 5/8 card:shock: Though i may say he might not be as easy to fake-bluff him as with Myke he still can finish pesky bonus-freak cards.

- Nice ability will tear starters with intention on clan bonus
- His mustache will terrify his enemies!
- Most players ignore the three musketeers 6 dmg (which includes Mitch of course)
- He is stronger than the other 3 against Bangers and Ulu Watu (Myke does the same thing but is 1 less power)

- SOA hurts an renders him near-useless
- Arguably useless in later levels than Myke or Leo (or any La Junta card) when Ghesit and Roots are in
- His Bonus can be ripped making him a risky card to play when you start a round
- His Sergeant's patch is lost at lvl 3 (not to mention his shirt pocket too) :shock:

Have you hugged a Shetland Sheepdog today (aka mini-collie)???:confused:
This is my second review hope you enjoy and remember The three Musketeers can EASILY 2HKO you, a warning to all you lvl 5 players!

Tuesday 06/11/2012, 20:38

:eek::eek::eek::eek::eek:R E S P E C T:eek::eek::eek::eek::eek::eek::eek:

Sunday 01/08/2010, 00:48

hmm as a beginer card he ranks 3rd for me but Uppers and Montana were a problem for me when u was a noob and i relized that they sucked vs him i relized that this card isn't half bad for a beginer card of course

Monday 04/05/2009, 10:42

can be 5/6 with bonus
sob ability
not realyl a bad card
nice price for something this good
what happened to his head in alst level by the way?
another conrad667 comment..
please green face!

Tuesday 08/06/2010, 18:21


A nice character if you're starting your Junta deck. He will do for the first couple of levels, (10 max) but then you will some replacement. Nice moustache anyway:)

Score (overall): 4.5/10

Sunday 18/07/2010, 12:08

I think hes a great card for lvl 1-15 seriously...u r gun face so many damn Montana decks in those levels and he wipes the floor witht them. Honestly u face like a Mort Bax nearly every game and this cards slaughters it...

I think hes pred good seein as u get him in a starter pack and he can take out common beginner cards.

8/10 for beginner useability

After lvl 15 DO NOT USE HIM

Friday 20/08/2010, 16:48


-3 star card with 5 power
-Can have 6 damage
-Ok card

Saturday 25/06/2011, 13:06