When Spycee said: “I need fresh fish if you want to eat this evening”, Fischer did not expect to find a mermaid caught up in his fishing net! Bloodh had to temper the crew's enthusiasm at the sight of the girl - a mermaid amidst the ship's company would certainly enable them to infiltrate the aquatic world, and facilitate many missions and underwater attacks!
The only problem now is to win her over: a whole lot of rhum, a few false promises and the mermaid's deep hatred towards the Aquanis tribe should do the trick!
After scouring the oceans of the globe for many a long year, Captain Bloodh's Piranas have finally cast anchor in town – time to stretch their legs out a bit and let their hair down! Noisy, aggressive and thieving (well, they are pirates after all), they’ve been quick to make enemies, and the odd friend. But all in all, they’re having such a good time, they’re in no hurry to head back to sea.