logo Uppers

u Zatman

Released on Monday 13/02/06

Patrick Zatman is a merciless fighter. Chic and conservative, this American psycho terrifies his entourage with his violent mood swings. Although his personal fortune allows him to live a peaceful life attending Uppers' parties, he likes to cross over to the other side of the tracks to, as he likes to put it, "quarter a little human cattle".

First development of the 3 of this character’s different developments:

  • UppersZatmanpicture
    8Ability unlocked at
    1-10 Opp Attack, Min 3
  • UppersZatmanpicture
    8Ability unlocked at
    2-10 Opp Attack, Min 3
  • UppersZatmanpicture
    8-4 Opp Attack, Min 1
    4-10 Opp Attack, Min 3

Ability of Zatman:

-4 Opp Attack, Min 1

The opponent’s Attack points are reduced by 4 points or up to a minimum of 1. If the opponent’s number of Attack points are lower or equal to 1, then the ability has no effect.



-10 Opp Attack, Min 3

The opponent’s Attack points are reduced by 10 points or up to a minimum of 3. If the opponent’s number of Attack points are lower or equal to 3, then the ability has no effect.

Browse 8 Market offers

73 comments about Zatman

Wednesday 03/11/2010, 06:12

Zatman is part of UR's -Guide to Winning without Skill, Strategy or Experience :thumbsup:
Just laydown any number of pills you like, 2 or 3 maybe even four if you like:thumbsup:
counting and strategy is for shmucks :smile:
it doesnt really matter how many you lay down, youre going to win anyways Buddy boy ^__^
either they didnt lay enough and get crushed :dork:or layed to many and cant catch up:razz:
be cautious though:confused:, sometimes the good ones beat you by one pill exactly :depressed:
but dont fret;-), you still have Nellie, Oxen, Dorian, Ruby, or Jackie in your reserves :sweat:
As a added bonus, we added a minus two on almost all the clans with attack manipulation :-d
and for the ones we didnt :sneer:, not a problem because their cards' damage or power is much more inferior to your own:-/
if they make even a single mistake gameplay wise:nosey:, you'll crush them :*:
as long as you only play mono Uppers in T1, youll do just fine :thumbsup:(fixes glasses)

I mean sure, Uppers arent impossible to beat. Ive beaten many
but honestly, how often do you lose with Jackie, Zateman, and 5* of choice in your deck
its cheap, its not fair, and its disgraceful to real players with an actual strategy
They are the equivalent of the Douchebag that only uses the RocketLauncher in your favorite first person shooter
Yeah, eventually you kill the guy. Maybe even develop a handy strategy to take care of that problem exactly. Possibly even win the entire match all together with your devilish expertise. But occasionally you'll slip up, and GOD is it annoying.

Monday 14/02/2011, 12:42

Zatman full art, thanks Team Chman ! :*:

Thursday 09/10/2008, 22:43

[-Another Project Soul profile Guide-]
This pretty much covers everything about this card:
Name: Zatman Type: Uncommon Value: $X000 ?
Ability at lvl 3: -4 atk min 1
Lv1 8/1
Lv2 8/2
Lv3 8/4 -4 atk min1
First name: Patrick
Zatman Rhymes with: Batman and Catwoman
Parody: Patrick Bateman from American Psycho :evil:
Clan: Uppers
Bonus: -10 atk min 3
Cards Similiar to Zatman: Nanook, Tyd, Noodile
Mono Deck: No difference
Leaders power ups:
Ambre (R) = 11/4
Hugo (R)= 8/4 + 6 attack
Timber (R)= 8/5
PROS: The second strongest 3 star card, strongest would have to be Lyse Teria with her bonus active, but with 1 pill each Zatman can still win with his bonus. Take a look:
Lyse Teria : SOA 8/4 -12 atk min 8
Zatman: -4 atk min 1 8/4 -10 atk min 3
SOA stops Zatmans Ability.
1 pill each make them both 16.
-12 atk min 8 will make Zatman 8 Attack = Because min 8
-10 atk min 3 will make Lyse Teria 6 attack = Because min 3

Whats good about Zatman is if you up against a card with 7/X you already have a 2 pill lead with -14 atk.
Zatman is also playable at all levels with his 8 power stat for each level, but there would be no point in that any more since his banned from elo. However his excellent for type One.
CONS: Banned from elo, Expensive for some
Two hit combo with: Jeeves 6/8 , Zlatar 3/8 , Gina Glitt 1/8
Two hit combo with fury with: Jim Cr 4/6 , Jackie 8/6, Rubie 5/6 , Nellie 5/6

Thursday 21/02/2008, 01:37

-a.k.a. "the wall"
-one of the best 3star cards ever..(the best 3star in Uppers)
-it has 8 power and 4 damage (6 with fury,can reduce opp life to half) and..it has the Uppers' bonus of -10 attack min.3 with an additional ability further reducing opp attack -4 min.1
-that alone can reduce opp attack to a measly 1..
-almost always forces opponents to use pillz because of that or defend and/or block with damage reducers
-definitely a must have in any Uppers deck
-the level 3 art lacks something..(an "S" Mark in the chest)

Sunday 01/01/2012, 14:41

You know what's funny?
Christian Bale, the guy who played as Patrick Bateman in American Psycho, has also played as Batman in The Dark Knight.
So, when people say that Zatman was based off Batman, technically, they are not mistaken. ^__^

Thursday 18/08/2011, 03:58

Zatman, the 2nd best wall to venture Urban Rivals as of 8/17/2011

Description: Zatman is useable at lvl 1, lvl 2, and lvl 3. He sees most use as a lvl 3 card, and he is one of the ultimate walls to ever come to Urban Rivals. He is one of the reasons that Uppers are feared and loved among Urban Rivals.


8 Power: Oh yeah, 8 power. This is the highest base power you can achieve. This is great for fighting major threats, and any Stop opp abilities, Stop opp bonus, or full stops.

-4 opp. attack, min. 1: Think about it. You're going to add both the bonus, then this.... thats a total of -14 opp attack.... 5 pillz with Zatman kills any 7 powered cards without any battle support with 7 pillz. Amazing

-10 opp. attack, min. 3: This is miraculous with the ability, and they work in complete synergy. Makes people not even want to pill against the Zatman!

4 Damage: You're expecting a card with all this offensive buff to have low damage right? You're wrong! He has 4 Damage! This makes it more amazing than ever before!

Defensive-Capabilities: Even if this is an Offensive beast, Look at his defensive capabilities. He can stop almost every single card in UR, and not many cards can claim that.


There's no such thing.

Overall: 10/10

Why does this card deserve 10/10? This card can Defend, Attack, Bluff, Go through all battle situations, and destroy any card that even comes in contact with it. He can stop cards like Hawk, Jackie Cr, Tan Man, and more.... he is a well deserved 10/10

Asian Republic

Saturday 26/04/2014, 07:40


Monday 16/07/2012, 02:22

The Names Not Rick

Thursday 11/04/2013, 00:27

Best 1* filler ever.

Monday 11/07/2011, 06:12

Zatman at 1* can best DJ Korr Cr pill-to-pill, rate up if you think that's pretty insane!

icon2 missions