First development of the 5 of this character’s different developments:

  • SakrohmGuru Crpicture
    1Ability unlocked at
    1-8 Opp Attack, Min 3
  • SakrohmGuru Crpicture
    1Stop Opp. Bonus
    4-8 Opp Attack, Min 3
  • SakrohmGuru Crpicture
    4Stop Opp. Bonus
    4-8 Opp Attack, Min 3
  • SakrohmGuru Crpicture
    4Stop Opp. Bonus
    7-8 Opp Attack, Min 3
  • SakrohmGuru Crpicture
    8Stop Opp. Bonus
    7-8 Opp Attack, Min 3

Ability of Guru Cr:

Stop Opp. Bonus

The opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.



-8 Opp Attack, Min 3

The opponent’s Attack points are reduced by 8 points or up to a minimum of 3. If the opponent’s number of Attack points are lower or equal to 3, then the ability has no effect.

19 comments about Guru Cr

Friday 01/01/2010, 03:13

havent you notice....about Guru Cr hands..? at lvl 1he cross arm it lvl 2 he opens 2 hands and leave 3 fingers close....the 3 fingers close means his damage has just increase by lvl 3 he open 4 means that he is all 4/4 the lvl 4 he open 3 fingers it means his damage has increase by 3...and at the 5th lvl...he open 8 fingers and it already means that his power is now 8....oh well

Tuesday 13/10/2009, 12:53

i think he should be a 8-8 like the big two DJ Korr Cr and Kiki Cr smiley smiley
rate green if u agree

but i will give this card a 10/10

Saturday 12/02/2011, 00:51

They should release Glibon smiley
(read Guru's bio or the Sakrohm clan's bio)

Rate Up if you agree!

Wednesday 11/09/2013, 19:50

Possibly the most useless card ever....

at level 1....

Wednesday 01/08/2012, 21:09

Rate green if you agree there needs to be a special color nameplate for cr cards.

Thursday 17/03/2011, 18:00

Umm hello! Gibson Dash Sargh!!! How did no one see this!! smiley

Wednesday 05/02/2014, 00:15

Such a powerful card. He would be perfect if his ability was Stop. Opp. Ability.
Stop. Opp. Bonus as an ability leaves him prone to Damage reduction,something that is apparent in Survivor Extented and Deathmatch. With two walls like GraksmxxT,Uranus, and the fairly new Mokra he would make up for an unstoppable half decksmiley

Sunday 25/05/2014, 11:37

Guru Cr is better then Kiki Cr, and maybe stronger then DJ Korr Cr.

Guru Cr is an 8/7, with 1 less damage then both. However, its kind of unimportant to have so much damage as with 12 lifepoints you are going to be 2HKOing anyway.

But Guru Cr is truly better because he is a Stop Opp Bonus.

Guru Cr is a vicious attack manipulator. Since he has Stop Opp Bonus and few cards have better manipulation then him with an ability, he can tear through most cards, and 7 is really as threatening as 8 as noone would want to take that kind of hit, especially if the enemy like this card is good at.

His Stop Opp Bonus means that clans will have to waste their damage walls, which most decks have 1 of. Thus, he takes away the opponent's ultimate defense, or hits a juicy 7 and hardly needs to pill on the way to victory.

A true 10/10. Kiki Cr is a 9.5/10, DJ Korr Cr is pretty hard to decide (A dual threat, a good reducer or godly damage), but Guru Cr is undeniably 10/10, just like Jackie Cr.

Thursday 19/02/2015, 03:35

Why does he get stronger when he gets sunglasses and robes? Do the sunglasses fire lasers?

Wednesday 14/05/2008, 18:30

Guru Cr is one of those cards that makes a match. I never know whether to pill, and if so, how many to use against him. He's among the greatest mind-screws in UR, and I wish he were in my Uppers/Sakrohm deck. :