First development of the 4 of this character’s different developments:

  • Fang Pi ClangKinjopicture
    2Ability unlocked at
    3Damage +2
  • Fang Pi ClangKinjopicture
    3Ability unlocked at
    4Damage +2
  • Fang Pi ClangKinjopicture
    3Ability unlocked at
    5Damage +2
  • Fang Pi ClangKinjopicture
    6Damage +3
    5Damage +2

Ability of Kinjo:

Damage +3

Kinjo’s Damage points are increased by 3 points. (Remember: Damage points are inflicted on your opponent if you win the round)



Damage +2

Fang Pi Clang’s Damage points are increased by 2 points. (Remember: Damage points are inflicted on your opponent if you win the round)

42 comments about Kinjo

Thursday 28/10/2010, 12:52

It is almost a shame that the days of Kinjo are very nearly up , two years ago this was the 'kolos' of UR he is now not used by very many people as he is not that good anymore but loyalty makes older players buy him. RATE GREEN IF YOU MISS Kinjo

Thursday 20/05/2010, 17:33

Kinjo - 6/5 with +3 Damage (ability) and +2 Damage (bonus)

- A semi-decent power of 6.
- Naturally, Kinjo's best feature is his ability to OHKO without the need for Timber. Kinjo + fury = 12 and that hurts.
- Combo Kinjo with Ambre and you have a really scary enemy.
- I'd like to remind everyone that Kinjo still does 10 damage, even without fury. Last I checked, 10 damage is a lot. He can 2HKO with anyone in his clan. ANYONE
- Despite being in the same clan, Kinjo and has a higher base power than Lost Hog, which aids to a few more attack points in many pill battles for that OHKO.
- He also is an amazing bluff. No one wants to lose early

- He is 5*, which is a lot
- Kinjo is the fragilest of the OHKOs. SoA stops the OHKO. SoB Stops the OHKO. DR stops the OHKO. (and of course, simply beating him stops the OHKO). Kinjo still does a lot of damage against these (he does 5 damage ain't Uranus still. That's a lot against Uranus)
- Unlike any of the other OHKOs, Kinjo has nothing but power to help him. No SoB, No SoA, no attack manipulation, nothing. And with that power, he is weaker than most things in the metagame (Nanook, Chiara, Radek, ect)

Overall: 7/10. Kinjo has a lot of flaws. He is shaky, he is pretty weak, and he takes up a lot of room. However, Kinjo is simply a lot of fun to play with. He can really pull off a lot of mindgames, and his damage is amazing. You may be able to sneak that OHKO every once and a while too. That said, not really that great of a DT card.

Monday 21/09/2009, 11:37

he's not actually a spoof of pei mei, he's a spoof of Gen from Street Fighter, just look:


Wednesday 27/10/2010, 04:14


Sunday 27/05/2012, 20:29

I battled a level 9 with Kinjo. He left when Kinjo didn't win

Friday 12/08/2011, 06:37

Dearest Mother,
I write this letter to you still while in the Monastery's infirmary. Mind you, I am perfectly fine; Natrang, on the other way, isn't exactly on his better form. May he excuse me, but serves him right for doubting the capabilities of Master Kinjo.

Master Kinjo is a legend among all here in the Monastery. Some say he can kill an enemy with only one touch, although as he is a ninja, sometimes he tricks his foes to attack and open their defenses. Of course, as a veteran and well-known warrior, enemies have thought of ways to neutralize him. But Master Kinjo is no ordinary man... it is as difficult to take him down as it is to know what he's thinking when he wanders around the Monastery, carefully watching our training.

I must bid you farewell now, mom, as Tsubame-Chan is saying "the visitor time is over", with bandages and medicine on hand. I'm somewhat... no, I'm VERY jealous of Natrang. To have Tsubame taking care of him... I think I'll get hurt on purpose very soon.

Yours truly,

Monday 21/12/2009, 23:42

Here's why Kinjo is cheap. These are the clans he has basically no chance of 1HKOing against...
Bangers: too high power (the max attack for his 1HKO is 60)
Piranas: SOB
Montana: Attack reduced to a mere 48 using all 12 pillz? Yum.
Uppers: The ever famous Jackie, Samantha, and Zatman all kill his hopes
Ulu Watu: Buck, Tanaereva. Enough said.
Rescue: Kerry takes the surprise out of it, Sledg and Marco can kill it within a 6 pill span.
Sakrohm: Too many great damage reducers+ Attack loss (down to 52)
Pussycats: Obvious.
Nightmare: Same as Piranas+ damage reducers/ life gainers. They ARE Kinjo's Nightmare.
All Stars: drops him to 40 max for a 1HKO, Robb drops him even lower
If I missed any, I apologize. The only ones he has a SHOT at are his own clan and La Junta.

Wednesday 14/09/2011, 20:05

Scroll a bit down on the site.

Now you can be sure that he is a spoof of Gen from Street Fighter smiley

Tuesday 28/08/2012, 14:52

Cards that can OHKO opponent is: Kinjo Lao Cr lost hog Yu Mei Laura General Cr Dacote Flavio Cr Kolos.
Cards that can OHKO opponent with Timber is: Hammer Beeboy Lennox Tsubame Ryuichi Sai San Sung Tsu Zinfrid Adler Python Ed 12 Dugan No Nam Avola Jay.

rate green if you OHKO an opponent with one of these cards.

Tuesday 20/04/2010, 18:04

Hahahahahahahh Peter1568 r u kidding me.
He is firstly fine against sarkohm because no one has Uranus and GraksmxxT in every hand.
For Ulu Walu tanerevera is banned and Buck is not in every hand, and people rarely use ulu walu in elo
For Uppers Jackie is never going to see elo again, few people use them in elo, and lots of people cannot afford Zatman and Jackie
Ever heard of bluffing? even Bangers will use 6 pills trying to stop him.
Throw him an SOA enjoy that 7-9 damage
Throw him an SOB enjoy that 8-10 damage
Throw him a Pussycat then same as above.
The thing is he does not have to be a OHKO he can be used as sooooo much more
You are so wrong he is a great card, not the best but a great card never the less. Imagine having him and another OHKO in you deck.

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