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cr Ambrose Cr

Released on Monday 23/10/06

A mysterious pollution of Clint City water is turning peaceful and quiet Clint City citizens, such as Ambrose, into blood thirsty zombies. Thankfully, the Nightmare Clan is here to help them adjust to their new lives. (Ambrose is a character from the graphic novel Les Arcanes du Midi Minuit, Soleil publishing. (C) MC Production, Gaudin, Trichet)

First development of the 3 of this character’s different developments:

  • NightmareAmbrose Crpicture
    2Ability unlocked at
    1Stop Opp. Bonus
  • NightmareAmbrose Crpicture
    3Ability unlocked at
    2Stop Opp. Bonus
  • NightmareAmbrose Crpicture
    5+1 Life Per Damage
    3Stop Opp. Bonus

Ability of Ambrose Cr:

+1 Life Per Damage

For each Damage inflicted by Ambrose Cr to the opponent at the end of a round, the player controlling the character will win 1 Life points at the end of the round.



Stop Opp. Bonus

The opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.

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22 comments about Ambrose Cr

Tuesday 03/11/2009, 07:15

Ambrose Cr - 5/3 with +1 life per damage (ability) and SoB (bonus)

- Sub-decent damage becomes a great life-gap maker with ability. Life difference of 6 wihtout fury and a whooping 10 with fury! That's quite impressive.
- And with SoB, you are protected against annoying attack manipulation and many SoA pests
- He has some creepy art!

- When hit by an SoA abiltiy, his usefulness is decreased by a lot
- His power isn't very impressive, even for a Nightmare
- He is quite pricey.

Overall: 5/10. Ambrose Cr is similar to Mojo in a way, except going for more solid damage and less attack. However, he is a Cr, making his much more pricier than her. There are better 3* Nightmares out there.

Sunday 08/11/2009, 09:49

This is a very under-rated card, concidering how old this card was and the artwork, it is honestly, a Ghumbo or Tomas of its generation, its lvls are all very well done, from man on death row, to an artwork that could truly scare an opponent, to a zombie that you would want to get the hell away from! his work is actually scary and his ability is much better then people seem to get, he can be a possible 5/5 (bit iffy) but can make a difference of 10, with sob to block out GHEIST and Roots, with amber he is a monster! with Hugo he can make a suprize attack and with eyric he can bring them to his lvl a bit, a very underestimated and legendary card

rate green if you appreciate this blessing of a card:smile:

Friday 16/03/2012, 04:06

rate green if youve never vs this guy

Tuesday 29/12/2009, 04:52

Before he became a Zombie, Ambrose was a member of the Uppers.
But since his recent makeover he was shunned and vows for revenge against the Uppers.

Wednesday 08/09/2010, 16:57

I still use him in elo today and i have over 1100 at the moment. Such a great feeling using this old card when everyone else just tosses it aside. Without these cards there would be no Urban Rivals. They deserve so much more respect than what they get.

Friday 28/10/2011, 17:54

The zombie of Clint City Ambrose Cr really only goes well in a pure Nightmare deck.

He has a weak 5/3 but he does have SOB for his bonus.
His ability is not all that great +1 life really does not fit in many decks.
They only really good thing about Ambrose Cr is that he is a Cr and he is worth a fair chunk of clintz, he's better for a collection than he is in a deck.

Sunday 29/12/2013, 09:08

soleil.. epic artworks *-----*

Sunday 27/02/2011, 14:59

i think this guy should be a Leader don't knw why but he has the characteristic's of a Leader a abbility to do with life gain

Friday 28/10/2011, 18:01

Ohhh.. I get it,
Ambrose Cr bit Ash hence giving him the Heal ability... then because of the heal he gets that extra 2 powa and his aim is to replace Anita? :) Greenie

Saturday 23/06/2012, 03:09

the Nightmare clan needs a badass CR