First development of the 2 of this character’s different developments:

  • UppersMickey Tpicture
    starstar
    Power2AbilityAbility unlocked at
    Damage2Bonus-10 Opp Attack, Min 3
  • UppersMickey Tpicture
    starstar
    Power3AbilityAttack +8
    Damage3Bonus-10 Opp Attack, Min 3
Ability

Ability of Mickey T:

Attack +8

Mickey T's Attack points are increased by 8 points. (Remember: Power * Pillz = Attack)

Bonus

Bonus

-10 Opp Attack, Min 3

The opponent’s Attack points are reduced by 10 points or up to a minimum of 3. If the opponent’s number of Attack points are lower or equal to 3, then the ability has no effect.

35 comments about Mickey T

Thursday 18/11/2010, 02:18

Haha wow one time he was 10k smileysmileysmileysmiley
~Rate green if this is funny~

Wednesday 19/11/2008, 21:46

Mickey T is a vastly underestimated card in the final rounds of play. Think of him as a tiny Rowdy for two-stars. He can just be sitting back, smoking his cigar, forcing opponents to exceed 21 attack. Nobody puts pillz into him (right...?), so it's also fun to surprise opponents by going ahead and pumping him up with 3-5 pillz -- throws off their math good and proper!

Mickey T is all strategy, no brawn. If you like to think with your brain instead of just throw out 5-star cards and hope for the best, then Mickey's your man. smiley

Wednesday 09/02/2011, 07:47

Who drawed the card?

Thursday 31/03/2011, 04:30

While being underestimated, Mickey T still isn't really reliable in the long run, I mean, most of you're boosting about his +18, while not taking into the consideration the bonuses of other clans - +18 potential will only be achieved when facing against damage manipulators, Vortex, Jungo, Skeelz or Freaks. The problem with that is that these clans aren't that common these days, at least not in mono decks - everyone now tends to play SOB and attack manipulating clans, to witch Myckey T with only +1 pill potential wouldn't be too much of a problem, even less for power manipulating clans(All Stars f.e. leaves poor Mickey with 1 power) and I think I don't need to explain why soa clans will destroy Mickey too. So overall, Mickey T ends up being just too shaky and unreliable. IMO he should have been at least the power of 5 (damage in that case can be 2) to be considered useful. Not too bad for a beginners, I guess, but doesn't really work when facing more experienced players.

5.75/10

Friday 07/12/2012, 10:46

Knock Knock !

Who's There ?

Mickey T !

Mickey T, who ?

Heal The World , Mickey T better place, For you and for me and the entire human race ! smiley

Saturday 20/02/2010, 02:12

i remember when he was 200 clintz these young urban snapers no nothing about the old way of the game

Thursday 01/04/2010, 03:12

I agree that this card is seriously underrated. See, this guy beat Tanaereva, and Mickey T used less pills:

http://img14.imageshack.us/img14/5995/funnyzn.jpg

Thursday 13/01/2011, 18:11

Use him with Hugo for massive lulz

Wednesday 05/09/2012, 20:53

Well , I think that he hasn't much money left-remember the good old days when Z3r0 D34d sacked his bank account.

Friday 25/03, 14:39

Who's the artist?

Saturday 23/02/2008, 03:34

At level 2 He's 3/3 with the ability 'Attack +8'

Combined with his Bonus, you put an 18 attack gap, which isn't too bad for not using a single pill.

He's a great sneak card. When up against people who don't count attack, they can get blindsided quick, and the fact that he's only 2 stars is a great space saver.

Not AWESOME...But definetly should not be overlooked.

Saturday 17/03/2012, 04:08

This card is AWSOME for calling bluffs, going against dr's , forcing pillz on the oponent and finishing battles... Just dont throw him out with 5 pills on first round

Tuesday 16/10/2012, 06:44

Wouldnt it be easier to go out and buy a lighter smiley

Friday 13/02/2015, 08:19

How do you fail at buying taxi's so bad that assassins are hired to kill you?!?

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