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Ironfield

Hiding birds up his sleeves and making them magically appear used to be David Ironfield's favorite trick, until one day he received a mysterious piece of antique furniture. He decided to use it to build his own magic trunk much to the delight of the Freaks, who love his new invention!

  • Released on Friday 03/08/07
    Common Card - Available at the Shop
    Illustrator: APEKA
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    No mission
    Ability of Ironfield:
    Damage = Damage Opp.
    Ironfield has the same number of Damage points as their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes related to an Ability, Bonus or Fury. If the Ability is blocked, Ironfield’s Damage is that shown on their card.
    Bonus
    Poison 2, Min 3
    If Freaks wins the round, at the end of each of the following turns the opponent will lose 2 Life point(s) if he/she has more than 3 Life point(s). If the opponent has 3 or less Life point(s), the poison effect is not triggered.

    At level 1: min 407 Clintz
    At level 2: min 374 Clintz
    At level 3: min 385 Clintz
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Freaks

Having been around in Clint City since anyone can remember, the Freaks Circus offers unbelievable daytime shows for you and your kids, including fire breathers, knife throwers, big cats and magicians! But when night falls, the show turns into something quite different which, let’s just say, is not recommended for the weak at heart… Come see the Freaks; you're in for a big surprise!!!

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First development of the 3 of this character’s different developments:


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