His brother Larry is at the rear of the stretcher giving orders, which Marco, out in front, duly obeys. His job is simple. He carries the stretcher and gives a good kicking to anyone who gets in their way. And because his reputation precedes him, nowadays not many people make the mistake of crossing his path.
  • Released on friday 26/10/07
  • Illustrator: kahouet
  • Available at the Shop
  • Marco Cr is banned from Tourney
  • You don't have this character in your collection.
  • Dark corners icon Allowed in EFC up to Dark corners
  • icon 1 missions
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Power of Marco Cr:

Support: Power +1

Marco Cr's power is increased by 1 point(s) for each character belonging to Marco Cr's clan and who is also part of their team. Remember that Marco Cr is also taken into account.


Bonus :

Support: Attack +3

Rescue’s attack points are increased by 3 points for each character belonging to Rescue’s clan and who is part of their team. Remember that Rescue is also taken into account.

First evolution of the 4 different evolutions of this character :

  • RescueMarco Crpicture
    Power1AbilityUnlock ability at
    Damage3BonusSupport: Attack +3
  • RescueMarco Crpicture
    Power2AbilityUnlock ability at
    Damage3BonusSupport: Attack +3
  • RescueMarco Crpicture
    Power4AbilityUnlock ability at
    Damage3BonusSupport: Attack +3
  • RescueMarco Crpicture
    Power5AbilitySupport: Power +1
    Damage7BonusSupport: Attack +3
63 characters
missions icon 27 missions
Bonus Support: Attack +3
The battle between the clans has plunged Clint City into total chaos, and with all the emergency and rescue services stretched to breaking point, the city's residents are alone and unprotected. Outraged by this desperate situation, Kerry has decided to create a clan of elite rescue workers. Ready for anything to achieve their mission, they won’t think twice about wiping out anyone who gets in their way.
  • At level 2: min 402 780 Clintz
  • At level 3: min 351 986 Clintz
  • At level 4: min 399 999 Clintz
  • At level 5: min 409 123 Clintz
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97 comments on Marco Cr

Saturday 05/05/2012, 03:22

now that this card is Cr, just need to wait until it values goes over 100 000 smiley

Wednesday 16/05/2012, 08:45

The Human Bulldozer!

Tuesday 12/06/2012, 06:06

Beautifully over-powered

Monday 30/07/2012, 14:32

look at his graphics xD between week 27 and 30 smileysmileysmileysmiley

Wednesday 08/08/2012, 19:50

smiley i didnt play for ages an i had Marco his turned cr whilst i was gone!

Thursday 13/09/2012, 23:04

would you see a montana with 6/7 +3 power ?

Saturday 06/10/2012, 09:47

i tell u...guys who store their cr cards dat represents rescue is just a stupid fuck just like myself u know dat.....i repeat!
whoever has some rescue cr cards r a bunch o stupid fuck just like MYSELF!!!!!
u guys don't know if yer using rescue cr cards in elo!

Tuesday 16/10/2012, 07:47

Who's the eldest anyway? Marco Cr or Larry?
Despite they both have the same ability and bonus, Marco Cr is the greater support specialist
Marco Cr is one strong human wrecking ball if on a mono Rescue deck..
Like Sledg, Cliff and the Rescue power punchers, he's a formidable ally and a worst enemy..

Sunday 04/11/2012, 22:28

@diginator his price didn't rise much at all...

Sunday 30/12/2012, 20:47

Marco Cr = Mario
Larry = Luigi

Friday 22/02/2013, 19:03

holey cow his price dropped

Tuesday 11/06/2013, 09:18

Marco Cr will Lethal with Alec Cr Sledg Cliff Pastor Kerry Hex Nancy

Saturday 15/06/2013, 19:46

@Chaos Step
there are only 2 actually usable allstops in this game
only other ok allstop is in roots phhhhh who uses them with all their bans?

Sunday 11/08/2013, 07:55

Does anyone else think that Rescue really needs a pill manipulator? Does anyone else think that Rescue needs a replacement for Elvira since she was the only pure SOA of Rescue? Well, I don't think staff will give us our SOA back, but what they COULD do in the mean time is give Rescue a three star pill manipulator, something like a 8/2 or 7/3 -/+ 2 pillz OR maybe even a defeat card like a 7/3 or 6/4 defeat: -/+ 1 pillz or a 7/2 or 6/3 defeat: -/+ 2 pillz. I honestly feel like these would be excellent new Rescue cards that wouldn't be too overpowered, maybe the defeat: +/- 2 pillz cards are asking a bit too much, but if Junkz can have a card like Tremorh, I think that Rescue should be able to have a similar card with slightly lower base stats. That's enough of my rant. Hopefully this will get rated up enough so others can see. Thanks for taking the time to read this guys.

Saturday 24/08/2013, 13:28

send me a mail if you want do buy 142 frida

Clint City, day.