• Released on friday 18/01/08
  • Illustrator: phalloide
  • Rare Card Available at the Shop
  • Kolos est pénalisé en TQ (- 25 points)
  • You don't have this character in your collection.
  • Danger zone icon Allowed in EFC up to Danger zone
  • icon 2 missions
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Power of Kolos:

Damage +6

Kolos’s Damage points are increased by 6 points. (Remember: Damage points are inflicted on your opponent if you win the round)


Bonus :

Stop Opp. Bonus

The opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.

First evolution of the 5 different evolutions of this character :

  • NightmareKolospicture
    Power1AbilityUnlock ability at
    Damage1BonusStop Opp. Bonus
    Allowed in EFC up to Danger zone
  • NightmareKolospicture
    Power2AbilityUnlock ability at
    Damage1BonusStop Opp. Bonus
    Allowed in EFC up to Danger zone
  • NightmareKolospicture
    Power4AbilityUnlock ability at
    Damage2BonusStop Opp. Bonus
    Allowed in EFC up to Danger zone
  • NightmareKolospicture
    Power5AbilityUnlock ability at
    Damage4BonusStop Opp. Bonus
    Allowed in EFC up to Danger zone
  • NightmareKolospicture
    Power7AbilityDamage +6
    Damage4BonusStop Opp. Bonus
    Allowed in EFC up to Danger zone
59 characters
missions icon 26 missions
Bonus Stop Opp. Bonus
Like any other city, Clint City has its fair share of demons, vampires and other supernatural beings. Founded by Ielena, the Nightmare Clan’s sole purpose is to give power to these creatures of the night.
  • At level 1: min 94 520 Clintz
  • At level 2: min 93 333 Clintz
  • At level 3: min 84 324 Clintz
  • At level 4: min 83 749 Clintz
  • At level 5: min 82 691 Clintz
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105 comments on Kolos

Monday 30/11/2009, 23:57

Kolos - 7/4 with +6 Damage (ability) and SoB (bonus)

- A decent 7 power, at least, decent enough for his damage.
- Amazing potential 10 damage (12 with fury). Enables Kolos to OHKO without Timber or even a clan. Just Fury needed.
- Even more so, the Nightmare bonus of Stop opp Bonus not only gives Kolos a better wining chance against Rescue, Bangers, and other attack/power manipulation clans, but (and possibly more importantly) saves his ability/OHKO potential againt Roots, GHEIST, and Pussycats.
- Even when hit by Uranus, Kolos does a decent 5 damage. Not many can claim that, and not many have Uranus's damage reduction potential.
- Because of this amazing, and scary, KO potential, Kolos can be considered one of the greatest bluffers in the game.
- As mentioned, Kolos doesn't need a clan to OHKO, so he can be a standalone scary filler in your deck.

- He is a fat 5*. Flaw is a flaw
- His OHKO potential is stopped by Damage reduction abilities.
- SoA abilities really pounds out his damage.

On a side note, I want to clarify something. A majority of people seem to think (at least, from what I hear from complaints), this card is not just bluff or OHKO. 10 damage is amazing, and allows you kill with a great deal of cards from every clan. Its not only all or nothing with this card.

Overall: 10/10. Lets face it, Kolos was ELO-banned for a reason. He an OHKO, he can 2HKO, he has SoB, He doesn't need a clan. Kolos is a great card, despite his flaws.

Friday 01/01/2010, 05:44

But I LOVE Kolos
Rate green to Kolos-Lovers

Saturday 10/07/2010, 22:37


Wednesday 08/02/2012, 20:44

If you need any further proof that Kolos is OP, consider the following. He is a 1/1 with SoB as an EGG. This allows him to beat Ogoun Kyu, Nobrocybix, and Bob Joby before he is even born.

Sunday 16/08/2009, 01:00

I'm sorry but no matter what people say about Kolos about his weaknesses, you have to assess his strengths which are obvious and numerous. Players still cannot deal with him and he is one of the best cards simply for ending games he makes any Nightmare hand formidable but thats why people put SOA's in decks so that you dont get terrorized by this monster. Damage reducers work well against it but you still cant doubt his power and even with reduced damage takes a massive chunk out of your opponents life.

No matter what the critics may say this is an amazing card worthy of every Nightmare deck

Artwork: 8/10 seen better but still fearsome and very good artwork
Power: 7/8 nothing to fault him can beat alot of cards purely based on attack and technique keeps your opponent guessing
Damage: Up to 12/8 FORMIDABLE you wont see better well not alot anyway...
Ability: Damage +6 Is very unpredictable but when used right is one of the best in the game

Power: 7
Damage: 4 + 6
Stars: 5 (i expected nothing less)

i.e. One of my favourite cards in the game
Overall: 9.5/10 i'm harsh like that because there are some weaknesses


Saturday 15/10/2011, 21:16

Ive never felt so happy to see a green, weird, creepy egg in a pack that I bought.... smiley

Thursday 27/06/2013, 17:47

Im here dedicating myself to reviewing and joking
*5 7/4
Pros : - 7 is the Lucky power
- 10 is the perfect strike
- Bluffer of bluffer
- SOB Stops Gays and Boots from touching

Cons: - Leviatonn , Dieter , Glorg comes to screw everything
- Fighting a Montana and rescues give a big time
- Almost all of Nightmare have this , Many stars
Overall : 9,5/10
Lets put this straight
7/10 with 7/12
If you put him with Orlok / 7C Wing 1st , 10 Life then you got amazing 13 Pillz (14 if you play Vortex)
91 Attack and OHKO
Isnt that great kids?
P.S : Kolos is 2x better than Mechakolos although mecha has 7/6

Saturday 31/03/2012, 08:33

Kolos Level 5 - bought from 0 Morgan - 21 000 Clintz

Can someone tell me what happened to his price?
I didn't play UR for 1,5 year and suddenly all the cards
on the market have doubled in price. Some cards are even
3 or 4x more expensive than before.

Sunday 16/01/2011, 00:15


his missions are
Sludgy green catastrophe: Inflict 700 Damages with Kolos

Long luscious death: Win 50 Rounds with Kolos

Saturday 16/02/2013, 19:27

You make KOs with him and your opponent LOSses.
Get it? KO+LOS=Kolos smiley

Monday 14/11/2011, 23:04

Kolos looks cute the first 2 stages. after that? well, let's just say- "T-REX!!!!!!!!!!!!!!!!! RUN FOR YOUR LIFE!!!!!" yeah...

Wednesday 03/04/2013, 19:57

The Top 10 Most Expensive Non-CR Cards As Of Now!(3rd April 2013)

Rate me green and i will update this list more often than not

Monday 30/04/2012, 15:16

Kolos Noel smiley
i see it already for me a Kolos with a xmas hat smiley

Saturday 23/03/2013, 03:36

Monster Analysis

Ah yes, the giant monster that I know so well of. I recalled the time it was a wee little egg... and how the G.H.E.I.S.T watched the hatching of Kolos. Well, particularly Vryer but he was not the one who funded most of the equipment to release our monster from his egg. I think I allowed Vryer to watch this project to deepen our ties (if we had any) or just to show off against our rival. Estalt had most of the money to fund the project although those Sentinel lackeys almost ruined it. Almost. With Copper's sniper but it did not affect the chaos that Kolos did! The destruction, the Mayhem, ohhhh the beauty that this monster did! I loved it yet I was not there to witness it all happen myself due to other upcoming plans at the time. What made it worse was the fact three clans had to get together to contain my beast. La Junta, Sentinel, and Ulu Watu. Using a tidal way to bring down my monster than a electrifying net to hold him down- those meatbags! Thinking about it right now just makes me all agitated! Why? I almost destroyed the city with one creature- Kolos! A giant terrifying beast with vicious teeth, tough skin, gigantic size, and a monster that emphasizes on sheer annihilation- this Kolos, the monster I received and hatched! I should have sent backup on Kolos! Not only that, I allowed Melluzine to control Kolos! That was not a bad idea but I think I could have trained it to obey me but I never did; Melluzine getting beaten to a pulp by a particular female by unseen events. If I did see this all coming, the results of this city could have change with some clans dead....

But alas, I cannot think upon the past now due to results and events of now and later. After Kolos was 'released' by Melluzine's presence, I had to go persuade the creature personally. I had to get Glorg and Ombre Cr, and Kenny at the time and ensure my safety... if something terribly wrong went down. It was us four against a giant creature. Luckily for me, it noticed my scent and bow to me when we found him wondering around the mountain. It did not find my 'comrades' as friendly units until I told Kolos not to attack. I took the creature back to our domain, or somewhere very open that's relatively close to our headquarters, and personally groomed, tamed, and trained Kolos into a very obedient weapon of mass destruction.

Kolos has been a key part in most of the major assaults especially when it comes down to creating sheer havoc on the enemies' bases. Kolos is recognized as a honorable monster of Nightmare. He can easily crush peons of other clans and handle himself fairly against elites. His sheer figure seems to be an ability- damage. The very damage that he can unleash simply by being there at the battlefield- GLORIOUS DESTRUCTION! HAHAHAHA!

..... slight problems though. His very existence in a fight will only make him the big attraction. Not that I will say it is bad... its worse. Kolos cannot fight if the enemies can get onto Kolos and run all over him. The giant monster really can't do much to shake the enemies off if they really have a good grip onto him. The other problem will be the focus. He will not 'slide by' so easily. He's big, he's dangerous, and he's a pain in someone's rump if he is on the field. He is the most focused target if I do use him. The only times he is not a target is when there is no clans around. I only manage to pull out several times where Kolos was able to wreck destruction easily without having our enemy clans come and attack him. But out of all the times I used him, 84% of the time, he gets attacked. Really? Well can't blame you humans for being in frightful fear of my pet but really?

With the new recruits coming into Nightmare, Kolos has grown attach to the allies around him. Even if he obeys me, he is somewhat friendly to the members (until I really don't like you then I order Kolos to make vicious, hungry, chomping sounds). I told Kolos to NEVER listen to Ombre Cr due to reasons I had explained before. He barely listens to anyone but me, however, he tends to go to our newest member Ghumbo. Perhaps they both like the fact they eat people up and they're big creatures that can easily relate to one another- I do not know, all I can say, they work extremely well together if they are on the same mission. Kolos also meets with Crunchy and Nistarok. Maybe the fact that those two are pets and Kolos realize he is a pet too and can 'talk' to the two... if he can.

The last member he seems to be either intrigue by or observe is Uchtul. This is the 1st time I see Kolos show such traits although I cannot blame my best pet to be curious about this unknown beast. I think Uchtul can communicate to Kolos telepathically and tells him of 'things.' I notice that I never considered Kolos intelligence- if he bears any. He is smart with his destruction though.

Neither the less, Kolos is a demonic creature who is a vital asset in my plans.

Ielena, Leader of the Nightmare

Saturday 10/05/2014, 12:40

I think Kolos should be Miss CC!