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Winston

A voyeur through and through, Winston can’t help but spy on his neighbors, keep a close watch on his friends and draw up endless reports on the slightest occurrence he unearths. In order to put this nasty habit to some use, the General has equipped him with an ultra-powerful portable radar. So now Winston whiles away his days spying on the clan’s enemies.

  • Released on Friday 12/09/08
    Common Card - Available at the Shop
    Illustrator: kahouet
    You don't have this character in your collection.
    No mission
    Ability of Winston:
    -3 Opp Damage, Min 3
    If Winston loses their fight, the Damage inflicted on Winston’s owner will be reduced by 3 points or up to a minimum of 3. If the winning character’s Damage points are lower than or equal to 3, then the Ability has no effect.
    Bonus
    Damage +2
    La Junta’s Damage points are increased by 2 points. (Remember: Damage points are inflicted on your opponent if you win the round)

    At level 1: min 181 Clintz
    At level 2: min 174 Clintz
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La Junta

These light-hearted, loudmouthed fighters are as nimble in their actions as they are in their wisecracks. As supporters of a strong regime, these soldiers have decided to bring society into line, starting by shaving the heads of the wimpy youth. In the long term, they’d be more than happy to take over the running of the government from those “bunch of morons”.

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First development of the 2 of this character’s different developments:


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