First development of the 4 of this character’s different developments:

  • JungoChillpicture
    2Ability unlocked at
    4+2 Life
  • JungoChillpicture
    3Ability unlocked at
    5+2 Life
  • JungoChillpicture
    4Ability unlocked at
    6+2 Life
  • JungoChillpicture
    6Attack +7
    6+2 Life

Ability of Chill:

Attack +7

Chill's Attack points are increased by 7 points. (Remember: Power * Pillz = Attack)



+2 Life

If Jungo wins the fight, the player controlling Jungo will win 2 Life points at the end of the round.

41 comments about Chill

Saturday 02/01/2010, 16:53



rate green if you think he should be between 1-2k or less

Saturday 20/03/2010, 18:58

smiley Want the full artwork? smiley
smiley Please rate up so everybody can find this easily smiley (When copying the direct links, delete the (U) from the address bar if it shows up)

Direct Links:

Artist Tony Semedo's Site:

Thanks to Slify for finding the Tony Semedo Site

Friday 11/03/2011, 01:38

Look everyone! It's a review of the card rather than a complaint on the price!

A card’s usefulness in combat is split into 4 parts: Ability, Bonus, Power and Damage. Any one of these negated or lowered and Chill’s usefulness drops drastically.

The best part of Chill is his Damage + Bonus. The mix creates a life gap difference of 8, and that’s quite a bit for your opponent to catch up on. However, lowering his already lower than average power or removing his desperately needed ability drops the chance to get that life gap, considering the current day’s 2* cards such as Stacy and Lehane should have little trouble taking down this card. It would take a mountain of pillz for Chill to win a fight over cards like those. Thankfully his +7 atk ability would make it a bit easier to sneak him past bluffs without using too many pillz.

Another problem with that is if he gets affected by Damage Reduce or SOB. Either will alters his best trait into something generic for a 4* card. And, depending on the other cards in play, this might be such a weakness that putting pillz into Chill just won’t be worth it.

Still, that’s not the biggest issue with Chill. Chill’s biggest flaw is his star count. Poor big guy… Back in the time of his release his stats were worthy of 4 stars, but now some 3* cards are being released that are closely resembling his. Deea and Sayura and upgraded 4* versions are showing up, such as Gatline.

Putting aside his flaws, the large life gap he creates by mixing his 6 damage and 2+ life bonus is nothing at all to sneeze at, *especially* if mixed with another win with a card like Nyema or Scopica. Heck, a win with Chill followed by Nyema will cause a life gap of 16 (or 20 if furied), and depending on your opponents cards, that might just be a checkmate by round 2.

The final point is, despite his instability he would actually be a card worth using in Jungo if he was 3* instead of 4.

Wednesday 07/04/2010, 20:15

Level1: Hey baby!!
Level2: Don't mind me,I'm just chillin smiley
Level3: Ohh Yeah!!! I got some nice muscles
Level4: Whadda ya mean you have a boyfriend??

Friday 24/05/2013, 06:50

Review of Chill

-Tied with Ronald and Hopper Ld for best dmg in 4* Jungo
-His ability...meh (Maybe I should make a "meh" category)


-Oh that power!
-Oh those stars!
-He isn't drinking Coca Cola. smh.

Rating: Mostly Collectible

Poor ole Chill. He just has too many things working against him. Perhaps that is why he is so Chill. He just lets it all slide and rolls with the punches. He is outshone by every other 4* in Jungo. This is bad for him because most Elo deck only have enough room for 1, maybe 2 cards that are 4*. In mono, Buba is the obvious king of 4* and pretty much all the stars. In half there is Moegura and Benicio. Thus we give Chill the cold shoulder.

Alas! For those who religiously drink Coca Cola, love polar bears, or somehow got this card before all the other 4* cards and can't quite afford those other cards yet but really want to use's a few ideas.

Half deck: Honestly, I don't feel like Chill has any place whatsoever in Mono Jungo. But let's say that you needed a half deck of Jungo. Chill can work. Especially if the other deck is Vortex or some other clan that can recover from a pill deficit. The idea here is mostly a gamble. Either pill 5-7 and hope that the opponent thinks you are bluffing or actually bluff. It also doesn't hurt to play him near the end either. That ability can be juuuuuuuuuust enough sometimes. That 8 lifegap is usually enough to make anyone heavily consider their next move. You know, Huracan wouldn't be a bad team to run Chill with.

However, you don't need many clintz to buy better cards.

Monday 12/01/2009, 01:22

I'm wondering if the zoo keeper that is featured in the comics will end up as a card too, the comic did say that the comet affected everything within the viscinity.

Tuesday 03/08/2010, 21:54

His price is going ↓↓↓ smileysmileysmiley

Wednesday 20/07/2011, 09:01

Ok, guys Jungo are going crazy with their price smileysmileysmiley
Cr rumors are nuts,rate green if you cant afford Jungo anymore smiley

Monday 04/03/2013, 19:07

Wow, Slyth was the 1st cr
Chills price Halfed smiley

Sunday 31/03/2013, 18:02

GREATS smiley and i take all Jungo Character smiley