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Dacote

If war were a sport, Dacote would be a quadruple Olympic champion by now. Even the Junta get tired of his constant desire to be in training for the next battle. So to get some peace and quiet, Bryan regularly sends him on reconnaissance missions in the sewers, armed with a faulty walkie talkie and a dodgy compass just so he doesn’t come back too quickly!

  • Released on Friday 13/03/09
    Uncommon Card - Available at the Shop
    Illustrator: Madchewi
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    No mission
    Ability of Dacote:
    Stop: Damage +4
    If Dacote’S ability is cancelled by the opposing character, Dacote'S damage is increased by 4 points.
    Bonus
    Damage +2
    La Junta’s Damage points are increased by 2 points. (Remember: Damage points are inflicted on your opponent if you win the round)

    At level 1: min 2 013 Clintz
    At level 2: min 2 001 Clintz
    At level 3: min 1 897 Clintz
    At level 4: min 1 897 Clintz
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La Junta

These light-hearted, loudmouthed fighters are as nimble in their actions as they are in their wisecracks. As supporters of a strong regime, these soldiers have decided to bring society into line, starting by shaving the heads of the wimpy youth. In the long term, they’d be more than happy to take over the running of the government from those “bunch of morons”.

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First development of the 4 of this character’s different developments:


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