• Released on friday 13/03/09
  • Illustrator: Madchewi
  • Collector (no more distributed)
  • Shann Cr est pénalisé en TQ (- 25 points)
  • You don't have this character in your collection.
  • Danger zone icon Allowed in EFC up to Danger zone
  • icon 1 missions
  • Browse 37 Market offers

Power of Shann Cr:

Support: + 1 Pillz

If Shann Cr wins the fight, the player controlling Shann Cr will receive 1 pillz at the start of the next round for each character in their team belonging to the same clan as Shann Cr. Remember that is also taken into account.


Bonus :

Power +2

Bangers’s Power is increased by 2 points. (Remember: Power * Pillz = Attack)

First evolution of the 4 different evolutions of this character :

  • BangersShann Crpicture
    Power3AbilityUnlock ability at
    Damage2BonusPower +2
    Allowed in EFC up to Danger zone
  • BangersShann Crpicture
    Power3AbilityUnlock ability at
    Damage4BonusPower +2
    Allowed in EFC up to Danger zone
  • BangersShann Crpicture
    Power6AbilityUnlock ability at
    Damage5BonusPower +2
    Allowed in EFC up to Danger zone
  • BangersShann Crpicture
    Power7AbilitySupport: + 1 Pillz
    Damage6BonusPower +2
    Allowed in EFC up to Danger zone
60 characters
missions icon 23 missions
Bonus Power +2
Founded by the venerable Bodenpower, the Bangers gang is made up of fun-loving youngsters who sometimes get a little unruly. This bad reputation, perpetrated by the government-controlled media, makes people cross the street when the Bangers arrive in town. But they're out to change all that - even if they have to beat it into people’s heads!
  • At level 2: min 71 443 Clintz
  • At level 3: min 76 833 Clintz
  • At level 4: min 69 995 Clintz
  • At level 5: min 72 506 Clintz
Browse 37 Market offers

70 comments on Shann Cr

Friday 13/03/2009, 21:19

Shann - 7/6 with Support: +1 pill (ability) and +2 power (bonus)

- Very high 9 power, making Shann a very intimidating force.
- Very decent 6 damage (8 with fury) that lets her kill with Bodenpower, Blaaster, Vermyn N, and others.
- Pill manipulation is always very handy, especially if you're using Mono-Bangers.
- Even against a Wall, she is a stable 7/6. Against SoA, she is a powerful 9/6, and against SoB, she still has the pill gain.
- With her high power and scary ability, it is hard to tell if she's bluffing or not.
- Love the scarf smiley

- Umm...she's 5 stars?

Overall: 10/10. Out of the way Lennox
Fifty, it has been fun.
End of the road, Willy
Bodenpower, take a break. Shann has got you covered. Great card in ELO, great card in survivor. Great card overall smiley

Saturday 20/03/2010, 19:15

smiley Want the full artwork? smiley
smiley Please rate up so everybody can find this easily smiley (When copying the direct links, delete the (U) from the address bar if it shows up)

Direct Links:

Artist Tony Semedo's Site:

Thanks to Slify for finding the Tony Semedo Site

Wednesday 21/04/2010, 21:59

Shann- one of the most lethal cards that will not be banned in the near future. Because nobody uses Bangers all too often in ELO. Or if they do, they don't use mono Bangers.
Even in a half deck, she's still brutal.

Mono deck:
Shann, fully supported and unchecked. a 9 powered card that can regain 4 pillz back, meaning she can overpill if she needs to, and can still get the pillz back for a Hefty 6 damage. That's a boost of 9-36 attack (with bonus + full support)

Without bonus, still a potential 28 attack boost.
Without ability, still a powerful 9/6
Fully stopped... still a decent 7/6.

Half deck:
unchecked: an 18 attack boost (usually)
SOA: still a 9/6
SOB: Basically a Selma with 1 less damage, but with the worries of an opp bonus against her

Though her price has gone up from 1.5K (when she left NB) to 3.2K (as of now) her price still doesn't justify her value. Selma is still worth more than Shann, and more ppl will agree a +2 power bonus would work better than an SOB against the opp, that gives neither person real advantage but only having it go down to the pillz used. A +2 power bonus would still beat down the likes of Montana if you use 6 or more pillz, (if the opp is only 2 power behind, less if they're using a 6 power against a 9 powered Shann) and more often than not, you WILL use at least 6 pillz on Shann.

The potential pill range she can use is unpredictable at times, but it usually won't be more than 10 on the 1st round. Overall, scary bluff, powerful attacker.

Friday 13/03/2009, 15:32


Level 2: 3/2
Level 3: 3/4
Level 4: 6/5
Level 5: 7/6; Ability: Support: +1 pillz
Bonus: +2 Power

Quite possibly the "best" new addition to Clint City in several months, Shann is a virtual 9/6 capable of bringing you 4 pillz when successfully used. My cursory suspicion is that she will almost assuredly replace Bodenpower. Before you get offended, I have a few reasons for this theory:

1. Bodenpower's 7 damage isn't so much more useful than Shann's 6 damage. Many Bangers have 6 or more damage, especially the commonly played cards, such as Blaaster, Vermyn N, and recently, Sleam. Those that do not can be furied to 6 or more easily, making 2-hit KO's almost as simple with Shann as with Bodenpwer. In early rounds, Shann's ability will often overwhelm your opponent enough so that her lower damage becomes a non-issue.

2. Bodenpower's ability pales in comparison to Shann's. The only case in which her ability is less terrifying is when both players have the same number of pillz in the final round (or a similar situation). In every other case, spending one extra pill gives her more attack than Bodenpower (all things considered), and nets you 4 pillz (or 3, if you deduct the extra pill spent). If you want to be sideways-technical with her potential, you can pretend she gets a free +36 attack buff, which tends to beat out "-5 opp attack, minimum 2" in my book.

In a half-deck, I do say go with Bodenpower; as without her bonus, Shann's pill-piling potential and her overall threat-level are relegated to "merely annoying." In mono-decks, however... Shann has climbed her way right on up into my heart. smiley

Thursday 18/10/2012, 17:50

Shann - The Soul of Bangers.

A perfect card with solid stats, nice bonus and scary ability, can seriously over pillz in battle.

I would like to say Shann is playable when facing the below situations (and boring to hear that those are cons):
SOA - Shann can still be damager
SOB - Shann can still over-pillz attack
DR - Shann can still low pillz to discard opponent's DR and pillz recover

Shann is also scarier than most of the characters with pillz manipulation:
Taham - High power, but comparatively low damage and low pillz recover
Selma - High damage, but comparatively low power (weak in facing ability which is +-power/attack) and low pillz recover
Naginata - High power and damage with bonus, but bad in high minimun of -Pillz
Dalhia - High power, but comparatively low damage and worse ability (+Pillz without maximun)

The only bad point of Shann would be her ability is support base.

As per my experience, I suggest using Shann in mono Bangers deck with Leader Morphun, instead of Ambre. So than you can support +6 pillz at most of the time, even +3 pillz if Shann don't win in battle. It makes other characters in your deck can also over pillz. The most important thing is you can play your characters freely without the limitation of Ambre's ability. O miss one point, Morphun also a good card with nice stats, can 2HKO with many 4/5-stars Bangers with high 7 damage, also can help to beat opponent's card with SOA/SOB.

Shann is still in a acceptable price, compare to other strong cards in other clans. Get the soul!

Friday 16/11/2012, 20:40

Yo its about time they turn her into a cr

Wednesday 10/08/2011, 21:31

Shann my personal all-time favorite urban rivals card. Argueably the best pillz manip. card in the game thus far. I mean she has very few downsides she can beat sob cuz of her ability she can murder most soa cards cuz of her awsome bonus. yeah stop alls hurt but at the same time most people will only have 1 stop all if any in a deck, and the stop alls that are most common are cards like Glorg which shann will still overpower. She is a very hard card to beat. i mean if you think about it unapposed shann is a beastly 9p 6d. of course you still have to watch out for drs but cmon lets be real how many cards dont. i know there are cards like Praxie and Logan and yes protection damage cards now but still alot of cards are hurt by drs. then there are also power reducers but shann can still out class many of them. another one of my personal favs caleus can oonly get even with shann because of her fantastic bonus. in my opinion her greatest weakness is probably going agaist power manipulation cards. one other thing about shann though is that she doesnt work even half as well when used in half decks. Yet still all things considered shann is a strong 10 out of 10. a must have for any Bangers mono deck. p.s. if you ask me she is waaaay underpriced.

Thursday 17/11/2011, 03:55


Yeah... my comment was made 17 months ago, and you'd think in that time, UR would've released an edit message function but, ah. Sadly, no.

So ppl can feel free to rate it down. I just wanted to get a point across back then when this card just kept getting passed through elo bans unnoticed. Her price has been raised (I still believe it's a little low but that's fine) and it is now perma banned, I'm happy. I'm also glad other ppl agreed enough to rate that comment up and make her ban and price raise happen. I don't mean to sound like a jerk or some big shot who commanded it to happen, I was just stating my honest opinion/review on a card. I didn't even expect this card to even be banned when I logged on to see today, as back when I was playing, it never had been banned... ever.

Saturday 02/10/2010, 03:03

Scary good and extremely effective card.
-Potential beastly 9 power
-Great 6 power (2hko opportunities galore in t1 or t2)
-AMAZING, AMAZING, AMAZING ability. Have you seen how good Scubb is? He only has 6 power imagine Scubb with 9!!!!!!
-SOB? Simple out pill them by 1-4 with the still decent 7 power and look at that they have 6 damage on them, they have no pills, and you still have pills left.
-SOA? Fine take my ability you stupid Methane or XU52 just try to beat my 9 power, oh and thats backed by 6 damage.
-All stops? Okay Glorg I still have my damage and I still beat you in power.
-Drs-HAHAHAHAHAHAHAHAHAHA even Uranus means nothing i will use a few pills, win, do damage and get all my pills back
-Perhaps one of the best bluffs in the game. If you use 2 pills and they do nothing... THEY LOSE. If they over pill THEY LOSE
-Can be used in half decks (not as well but still fine)

-DRs with SOA. (Jeena, Bristone, Arno etc) They take her damage and her ability so even if she wins its a hollow victory.
-The few beat and disable her. (Shakra, Rolph etc)

Beastly card. Another card that I have to grind my teeth over... does she reach the 10/10 status? This time (unlike Dregn) i agree with slify. She is 10/10 and deservedly so. I put her in the 10/10 status like Kolos, weaknesses do exist but the benefits are too numerous and too great that they quickly overtake the few cons.
10/10 Compared to her cost she is extremely underrated. Must have for Bangers.

Saturday 07/01, 08:33

I remember Shann from before she was a Collector. She was my favorite non-collector character in the game and third favorite overall. My main clan was (And still is) Piranas and I always envied her incredible stats, while the closest we had was Scubb, whose slightly lower power makes him a lot weaker. The deadliest thing about Shann is that even if you overpilled her against a bluff, you could still win the fight, depending on your hand. Banning her was completely within reason. If you ever played with or against her at an ELO match, back when she wasn't banned, you'd know. Pillz manipulation, for a clan full of cards that can make the most use of pillz, such as the Bangers, is incredibly deadly.
The reviews on the first page already summed up pretty well everything I wanted to say about her. She doesn't fear SOA, SOB, damage reduction or even All-Stops. Hell, she'd pose a threat for the Big 5, even. Nowadays, some recent releases can actually overpower her, it's true. But even then, you have to answer the question "Is it a bluff or not?", which is the main threat from a Pillz manipulator. Shann Cr is one of the few cards that can properly stand up to Ymirah, Spyke Cr and other weirdos, simply because you can play her with a lot more pillz. If they try to overpill as well, they'll be risking falling for a bluff, and that is the main gimmick of pillz manipulators, bugging the opponent with this constant risk (More than almost any card with another kind of power). Basically, Shann Cr was and still is the pinnacle of pillz manipulation in the game. Naturally, what you'll do with that kind of power on your hands is up to you and the rest of your deck.
Basically, I just wanted to pay my respects to this card now since I didn't before. She's one of those cards that can decide a match by itself. Her only weakness is that she can be overpowered by raw power if your opponent doesn't care about pillz (If he won the first round with Boyle and a couple pillz and now is going for a KO with Spyke, or something like that. In that case, I hope you have another card that can counter this situation). And now that Bangers have other good pill manipulation cards (Rewamped Kreenk Ld, Joy, Karl, Doug Snoup), you can actually make a pretty cool mix of huge power and pill manipulation for T1 or T2. I know I'm kinda late to say that, since they are all old-ish releases, but I haven't seen anyone saying it here, so better late than never, I guess.
On a side note, there's no such a thing as a predictable card, although there certainly are predictable players. Thus, predictability can't be considered a real negative point.

Wednesday 19/01/2011, 11:25

This card is amazing.
-Throw a SOA at her, okay feel the wrath of my 6 damage,
-Throw a SOB at at her, okay I can throw a bunch of pills at her and you will get 6 damage,
-Use a SOA and SOB, eh, I still got 7 power and 6 damage, that's enough to let me win.
-Throw a damage reducer at her, okay +4 pills for me,
-Toss a power reducer at her, I can still use an extra 4 pills at you so take the 6 damage,
-Use an attack reducer against her, that 9 power will make it seem like nothing.

Monday 06/06/2011, 22:27

she is so underated she should be like 100000 clintz

Friday 14/02/2014, 15:15

"I pawned her with my Laetitia"

You must have forgot something.. With Shann ability, she use more pillz and gain them back, no worry for her to use more pillz than you can with Laetitia..

In a nutshell, Shann is a much more better card than Laetitia.. smiley

Saturday 14/03/2009, 21:56


|___2__|___3___|___2____|_____None_____|_+2 Power_|
|___3__|___3___|___4____|_____None_____|_+2 Power_|
|___4__|___6___|___5____|_____None_____|_+2 Power_|
|___5__|___7___|___6____|_Support +1 Pillz_|_+2 Power_|

-Shann is a very powerfull 7/6
-She is a 9/6 with bounes
-She is a must in Mono Bangers now
-Her ability really makes her shine
-Vertually a 9/6 +4 Pillz
-Against Sob she's a 7/6
-Against Soa she's a 9/6
-Against Stop all she's still a 7/6 smiley

She is a very good 5* card for Bangers, now a must have in Mono decks.. she is a great card for ELO and Survivor.

(='.'=) TNT_Shadow
("smiley ("smiley

Sunday 07/02/2010, 20:06

My favourite card in the game. A good opponent will always put quite a lot of pills against her. However, whether you bluff, OR overpower them, its still worth it! This was the card the Bangers needed. More pills allows the Bangers to come into their own with power bonus.

Also 9/6? thats good already!
If your playing type 2 this card is just a must.

I want her to be miss clint city xD probably biased by the fact that is such a good card, but i think her level 4 artwork is really pretty smiley Plus it would be cool to see a Bangers up there, seeing as theyre not all bikini clad females like the other +power clan xD

Vote green if you want shann as miss clint city, or you just love her like i do smiley