Urban Rivals
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As big brother to the unbearable Stanford, Manfred is as arrogant and cruel as his little brother. However, if he wants to stay on at the Academy, he has to try and keep his feelings in check and somehow put up with his little playmates. But despite being constantly watched over by Deebler and Caelus, he has been known to lose it.

  • Released on Friday 03/07/09
    Uncommon Card - Available at the Shop
    Illustrator: Madchewi
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    No mission
    Ability of Manfred:
    Confidence: +1 Life Per Dmg.
    If a character belonging to the same team as Manfred wins a round, in the next round the player controlling Manfred will win 1 Life points for each Damage inflicted by Manfred to the opposing player
    Protection: Ability
    The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

    At level 1: min 2 761 Clintz
    At level 2: min 2 412 Clintz
    At level 3: min 2 509 Clintz
    At level 4: min 2 793 Clintz
  • Day


In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.

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First development of the 4 of this character’s different developments:

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