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u Greem

Released on Friday 03/07/09

Exploration into the great unknown is a dangerous subject and for that reason has never been on the curriculum for first year students.But ever since Greem took over from the last teacher (who was turned into a zombie after a spell went wrong), the number of accidents has gone right down and more and more parents allow their kids to sign up for the course.

First development of the 4 of this character’s different developments:

  • SkeelzGreempicture
    5Ability unlocked at
    2Protection: Ability
  • SkeelzGreempicture
    6Ability unlocked at
    3Protection: Ability
  • SkeelzGreempicture
    7Ability unlocked at
    4Protection: Ability
  • SkeelzGreempicture
    7Poison 3, Min 2
    4Protection: Ability

Ability of Greem:

Poison 3, Min 2

If Greem wins the round, at the end of each of the following turns the opponent will lose 3 Life point(s) if he/she has more than 2 Life point(s). If the opponent has 2 or less Life point(s), the poison effect is not triggered.



Protection: Ability

The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

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73 comments about Greem

Sunday 20/06/2010, 02:38

Caelus's Staff Listing

Subject of Death, Head Instructor

Greem Reepeir

My how the Death Class has improved since the last head teacher turned himself into a zombie (Jimly had been talking about it for weeks, but I always thought he had been joking...). We went from starting with 10 students in the class a year (and ending it with 3 mentally unstable ones), to having a normal amount and no deaths at all! Greem has definately shown she has quite the control over all of her spells (unlike Jimly...).
She personally has trained three of the students majoring in her house into being some of the most powerful youngsters int he academy: Tomas, Damian, and Danae
She is a bit cold and blunt at points, but I have seen she has a soft spot, when she praised Tomas and Danae for summoning and defeating a demon, when any other head of house would have given them detention with Deebler for a year.
I think that I might raise Greem's pay soon. She has certaily deserved it .

Caelus, Headmaster of Skeelz Academy

(If you like this rate green, and check out the other Skeelz cards for more of Caelus's imput. Also check out The Vanguard guild at this link, Skeelz players are always welcome: http://www.urban-rivals.com/guild/?id_guild=1001634 )

Friday 03/07/2009, 14:52

Greem - 7/4 with Poison 3, min 2 (ability) and Protection: Ability

- Decent 7 power that can hold her own against many a enemy
- Scary Scary ability. 4 damage and then 3 more each turn really hurts! Plus, the min is a low minimum of 2!
- Each of the high damage, you don't really have to play her on round 1 for maximum effect like a lot of other poisoners
- In addition, her protection basically ensures safety, so you can play her first turn and not worry about SoA like most Poisoners
- Becaus of her abiltiy and raw stats, she is an amazing bluff as well
- Also, she is a 5/2 at lvl1. If she had her ability at Lvl1 or a bonus that could help, I'd say she's a good filler......but she doesn't, so I guess you should just stick to full.
- It's death! dumdumdum

- Er.. Lack of attack and/or Power support?
- Her highish 4 damage is almost wasted with her ability, but then again, high damage is never a bad thing.

Overall: 9/10 Greem is one of those amazing poisoners with little flaws. While her power and poison min is one less than the almighty Sylth, she doesn't have to worry about the dreaded SoA. Beside, 3 poison is 3 poison and 7 power is 7 power, great card!

Tuesday 19/03/2013, 03:26

Most of the time I agree that greem's ability is Defeat: -6 pillz min 1.

Friday 26/10/2012, 19:48

Rate Greem :eek:

Wednesday 17/08/2011, 11:08

*opponent draws hand*
Uranus GraxmxxT Greem Aylen

*puts gun to head*

Tuesday 14/01/2014, 07:54

It looks like she has pizza in her hair.

Saturday 31/10/2009, 08:30

I Don’t understand why Greem is so underpriced… less than 600 Clintz for the second best poison card in UR!!! So many people underestimate the value of having Greem in their Skeelz deck we are talking about a poison card that can only be stopped by the rare full stop cards in UR; with a strong base power of 7 she doesn’t have to over pill to get the win; and with a solid base damage of 4 this card can KO with the 6+ damage cards in Skeelz… Just think of it like this if played in the first round and unopposed, by the end of the final round she is the equivalent of -13 Opp Life, Min 2… This card all by herself is the answer to clan bonuses such as +2 Life, and -2 Opp Damage, Min 1; not to mention the fact that when you poison your opp in the first so long as 3 of Greem’s 4 damage went through you can just lose the next 2 fights and KO with a low 2 damage card like Sasha… I could go on and on but I think I have made my case when it comes to why Greem is one of the top two 4* cards in Skeelz!

Thursday 17/06/2010, 23:18

Greem is a pun on Grim, as in 'Grim Reaper', who she looks like in her final form. :smile:

Sunday 01/08/2010, 21:03

she should be called susan, all hail terry pratchet!!! (rate green if you agree)

Thursday 12/08/2010, 07:42

Greem has her own mission, which is 'Fatal Lesson.'
In 'Fatal Lesson,' you must win 100 rounds with Greem (15 pts with something extra)
Have fun playing :-d^__^

icon1 missions