Exploration into the great unknown is a dangerous subject and for that reason has never been on the curriculum for first year students.But ever since Greem took over from the last teacher (who was turned into a zombie after a spell went wrong), the number of accidents has gone right down and more and more parents allow their kids to sign up for the course.
First development of the 4 of this character’s different developments:
5Ability unlocked at
6Ability unlocked at
7Ability unlocked at
7Poison 3, Min 2
Ability of Greem:
Poison 3, Min 2
If Greem wins the round, at the end of each of the following turns the opponent will lose 3 Life point(s) if he/she has more than 2 Life point(s). If the opponent has 2 or less Life point(s), the poison effect is not triggered.
The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.