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Greem

Exploration into the great unknown is a dangerous subject and for that reason has never been on the curriculum for first year students.But ever since Greem took over from the last teacher (who was turned into a zombie after a spell went wrong), the number of accidents has gone right down and more and more parents allow their kids to sign up for the course.

  • Released on Friday 03/07/09
    Uncommon Card - Available at the Shop
    Illustrator: phalloide
    You don't have this character in your collection.
    1 missions
    Ability of Greem:
    Poison 3, Min 2
    If Greem wins the round, at the end of each of the following turns the opponent will lose 3 Life point(s) if he/she has more than 2 Life point(s). If the opponent has 2 or less Life point(s), the poison effect is not triggered.
    Bonus
    Protection: Ability
    The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

    At level 1: min 3 646 Clintz
    At level 2: min 2 754 Clintz
    At level 3: min 2 786 Clintz
    At level 4: min 3 746 Clintz
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Skeelz

In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.

Browse Skeelz characters
First development of the 4 of this character’s different developments:


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