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Zeke

Zeke is a perfectly normal boy…except that he harbors a colony of killer flies in his body. Of course that presents a few problems, particularly when he has to talk, eat, yawn or just generally open his mouth. But fortunately with the help of the Academy’s teachers, he’s finally starting to get his invading hosts under control.

  • Released on Friday 17/07/09
    Uncommon Card - Available at the Shop
    Illustrator: Madchewi
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    No mission
    Ability of Zeke:
    - 4 Opp. Life Min 4
    If Zeke wins the fight, the number of Life points of the player controlling the opposing character will be reduced by 4, or up to a minimum of 4. If the number of Life points of the player controlling the opposing character is lower than or equal to 4, the ability will have no effect.
    Bonus
    Protection: Ability
    The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

    At level 1: min 1 015 Clintz
    At level 2: min 724 Clintz
    At level 3: min 1 089 Clintz
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Skeelz

In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.

Browse Skeelz characters
First development of the 3 of this character’s different developments:


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