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Deebler

As an ex-student of the Academy, Deebler has never been able to adjust to normal life. So rather than going back to live with his parents in Balgenheim, he decided to stay on at the school as head supervisor. And since then, his perfect knowledge of the grounds, total absence of pity and terrifying capacity to freeze anyone to the spot have made him the students’ worst Nightmare.

  • Released on Friday 17/07/09
    Common Card - Available at the Shop
    Illustrator: Madchewi
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    No mission
    Ability of Deebler:
    Confidence: -4 Opp Damage, Min 2
    If a character belonging to the same team as Deebler wins a round and if Deebler loses the following round, the Damage inflicted to Deebler’ owner will be reduced by 4 points or up to a minimum of 2. If the winning character’s Damage points are lower than or equal to 2, then the Ability has no effect.
    Bonus
    Protection: Ability
    The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

    At level 1: min 263 Clintz
    At level 2: min 335 Clintz
    At level 3: min 228 Clintz
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Skeelz

In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.

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First development of the 3 of this character’s different developments:


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