Urban Rivals
?
Register            Already signed up to the game →  
Click here if you forgot your password.

Archibald

A good war! That’s what’s needed to sort out the young hoodlums roaming the streets of Clint City. Kicked out of the army for trying to start a war with Poldachie-Golgovine (he was firing missiles at them while no one was looking), Archibald joined La Junta. They’re the only ones who can see where he’s coming from. Well, sort of…

  • Released on Friday 31/07/09
    Common Card - Available at the Shop
    Illustrator: John Sein
    You don't have this character in your collection.
    1 missions
    Ability of Archibald:
    +2 Pillz
    If Archibald wins the fight, the player controlling Archibald will receive 2 Pillz at the beginning of the next round.
    Bonus
    Damage +2
    La Junta’s Damage points are increased by 2 points. (Remember: Damage points are inflicted on your opponent if you win the round)

    At level 1: min 653 Clintz
    At level 2: min 514 Clintz
    At level 3: min 737 Clintz
  • Day
    Week
    Month
    Year

La Junta

These light-hearted, loudmouthed fighters are as nimble in their actions as they are in their wisecracks. As supporters of a strong regime, these soldiers have decided to bring society into line, starting by shaving the heads of the wimpy youth. In the long term, they’d be more than happy to take over the running of the government from those “bunch of morons”.

Browse La Junta characters
First development of the 3 of this character’s different developments:


32 comments about Archibald



Play our other addictive free to play online TCG: Fantasy Rivals