If Corvus wins the fight, the player controlling Corvus will receive 3 Pillz at the beginning of the next round.
The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.
Caelus's Student Reveiw Log:
Today, I am going over some of the older students of the academy to reveiw their progress over the past few semesters. First on my list is the young master Corvus. When he arrived, he was considered one of the weaker applicants. Being able to share his veiw with his pet was looked down upon. But seeing as there were not many applicants in the Nature Class, he was accepted anyhow.
He is now second in the Nature house right behind Chiara. He is now able to fuse himself with the bird for periods of time and give fantasic support to his allies in combat training. Being able to soar in the and have the vision of a bird to spy on your opponents from afar.... well, it is more helpful than a couple of pillz here and there.
I am very glad that we accepted Corvus when we did, as it would have been a waste of talent otherwise. Plus, he is a very nice boy. I really do need to invite him for a nice cup of tea one day.
Corvus - 8/3 with +3 Pills (ability) with Protection: Ability (bonus)
- A very solid and useful 8 power.
- The ever wonderful and strong +3 pills gives him a boost in battle. It also allows him to bluff effectively.
- With protection, he is ensured his pill manipulation exceot against All-Stops
- He has a horribly low damage for a 4*
- He is 4*, not the easiest card to budget.
Overall: 8/10. IT is hard to tell where this card is going. His pill manipulation is fantastic and his solid power is always desired....but with only 3 damage, there isn't a huge incentive to win, thus he comes a bluffer or a "card-beater". Only time will tell if I overrated him or underrated him.
Want the full artwork?
Please rate up so everybody can find this easily (When copying the direct links, delete the (R) from the address bar if it shows up)
Artist John Sein's Site (page where you can find this artwork):
Thanks to Slify for finding the John Sein Site
Rate green if you think a Skeelz card with no ability would be hilarious!
He is there to help out your confidence cards, of which Skeelz have a number. He is not there to damage, he is there to ensure that the Skeelz impressive confidence cards can be used, while still having enough pillz to win. Think of him working with Cley, as the last 2 cards. Either he wins, giving Cley an 8 power, or your opponent overpills so much that Cley wins with a 5 power. A pretty useful card, even if the damage is low. And remember that it doesn't matter how much damage you do. If you win 3 out of 4 rounds, you will almost certainly win the fight.
Corvus; Latin for crow or Raven.
It is from the Latin word 'corvus' that the constellation gets its name.
"Sometimes, whenever I eat M&Ms, I like to hold two m&m's in between my fingers and squeeze as hard as I can until one m&m cracks. I eat the cracked one, and the one that didn't crack becomes the champion. Then I grab the other m&m, and force it to compete with the champion in this deadly game of m&m gladiators. I do this until I run out of m&m's, and when there is only one m&m left standing, I send a letter to m&m's brand with the champion m&m in it with a note attached that reads: "Please use this m&m for breeding purposes."
Swain, The Master Tactician.
Level 1: Power 4, Damage 1, Ability: at level 4, Bonus: (Protection: Ability)
Level 2: Power 5, Damage 1, Ability: at level 4, Bonus: (Protection: Ability)
Level 3: Power 6, Damage 3, Ability: at level 4, Bonus: (Protection: Ability)
Level 4: Power 8, Damage 3, Ability: +3 Pillz, Bonus: (Protection: Ability)
Similar to: Smokey, Nobrodroid, and Taham.
Pros: High Power, protected ability, pillz bonus.
Cons: 4 stars, slightly low damage.
Interesting fact: His art and name indicate that he was created from the character Markus Corvinus, a hybrid-vampire from the movie series Underworld.
My first real, in-depth comment. Don't you dare rate green.
- Hmmm well 8 power is ever so solid especially in Skeelz where they need solid power to overcome their lack of manipulation
now for the good part
-+3 pillz HELL YEAH BOI seriously it is a huge pill advantage and ties wit the ever so Cr Smokey
- now 3 pillz can either be used to smash through opp. damagers like Oxen, Glenn, Avola etc etc and then get ur pillz bac or can set up a bluff wen against such pains like Dhalia, Smokey etc etc
ANDDDDD he can either unlock Chiara/Jays revenge wit a pillz gap or Manfred/ Cleys confidence wit a pill gap
- Damage is jus terrible for a 4* and cannot win a game for u can only win the round so to speak
- Competition but im goin to argue he is betta than the other 4* Skeelz has to offer. His unpredictabilty has often won the game
- A tad pricy but hey hes rare and hes a beast so yeh
OVerall: A great possibly the best Skeelz 4* card that shud be considered for half decks and/ or mono dekcs . Ok low damage does suck big wang but hey hes there to giv u a pillz advantage not lower ur opp's life if u want 2HKO's galore then sell ur Skeelz and buy the La Junta or the Fang Pi Clang.
8.5/10 awsum artwork
Of course its an amazing bluff card and can force your opponent to pill 5-6 times easily, but the other use of this card is better.
I like to use 6 pillz to get the attack to 7x8 = 56. How many people are going to reach 56 attack? Not many, unless they counter with a powerhouse card of their own, which you should look out for and add an extra pill (or bluff).
Then once you win and do the 3 damage, you get 3 pillz back. So you end up using a net of 3 pillz and do 3 damage.
Either your opponent doesnt pill at all and you end up using 3 pillz to get 3 damage or your opponent doesnt pill enough to beat your 56 attack and you get a HUGE edge in the match.
But thats not the best part about this card. It can easily set up the deadly confidence abilities of Cley and (especially) Manfred to destroy your opponent in the next round.
Beast card for Skeelz.
Now here is a card that gives the Roots blockers the scare
is it just me.... or does Corvus have some of the coolest artwork of the Skeelz XD
with 8 power he is a good solid card so that is useful but his damage is VERY low for his level and cost (just).
Overall: 7/10 - his power is good and his ability is useful to defeat obvious bluffs if u go second in first round, as if the opponent will obviously bluff Corvus can be played with 3 pillz and just do 3 damage for cost of pillz..... defating the poit of the bluff. However, his damage isnt really hig enough for the play style of many players..................... but it works for me!!!!