• Released on friday 04/12/09
  • Illustrator: phalloide
  • Uncommon Card Available at the Shop
  • You don't have this character in your collection.
  • Danger zone icon Allowed in EFC up to Danger zone
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Power of Selma:

+2 Pillz

If Selma wins the fight, the player controlling Selma will receive 2 Pillz at the beginning of the next round.


Bonus :

Stop Opp. Bonus

The opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.

First evolution of the 4 different evolutions of this character :

  • PiranasSelmapicture
    Power2AbilityUnlock ability at
    Damage1BonusStop Opp. Bonus
    Allowed in EFC up to Danger zone
  • PiranasSelmapicture
    Power4AbilityUnlock ability at
    Damage3BonusStop Opp. Bonus
    Allowed in EFC up to Danger zone
  • PiranasSelmapicture
    Power4AbilityUnlock ability at
    Damage4BonusStop Opp. Bonus
    Allowed in EFC up to Danger zone
  • PiranasSelmapicture
    Power7Ability+2 Pillz
    Damage7BonusStop Opp. Bonus
    Allowed in EFC up to Danger zone
57 characters
missions icon 25 missions
Bonus Stop Opp. Bonus
After scouring the oceans of the globe for many a long year, Captain Bloodh's Piranas have finally cast anchor in town – time to stretch their legs out a bit and let their hair down! Noisy, aggressive and thieving (well, they are pirates after all), they’ve been quick to make enemies, and the odd friend. But all in all, they’re having such a good time, they’re in no hurry to head back to sea.
  • At level 2: min 8 264 Clintz
  • At level 3: min 12 966 Clintz
  • At level 4: min 16 163 Clintz
  • At level 5: min 8 370 Clintz
Browse 34 Market offers

36 comments on Selma

Friday 04/12/2009, 15:34

Selma - 7/7 with +2 pills (Ability) and SoB (bonus)

- A very impressive damage of 7 (9 with fury) that can really put the hurt on your opponent.
- Even more so, a decent, solid power of 7.
- That, with a +2 pills ability, Selma can reach insane attack and get pills back.
- even more, with SoB, you have no disadvantage against attack manipulation or power manipulation clans. Even more, damage is protected from Pussycats and ability from Roots or GHEIST.
- Even when hit by SoA and/or SoB, a 7/7, which a solid.

- 5* is 5*
- Er...damage reduction? I dont really think that's a flaw against though, especially since you get 2 pills back.

Overall: 9.5/10. Amazing what 1 more power and damage does, eh Katan? Great damage, great power, great ability, great flexibility against soA and SoB. simply just a great card

Monday 07/12/2009, 01:11

the price is so high because its a new card.
doesnt anyone understand the world?
supply and demand.
when the supply is low and the demand is high then the price is high.
when the supply is high and demand is low then the price will drop.
everyone wants the new cards right now.
and there is not that much of them out yet cause they are new.
If you understand this concept rate green!!

Saturday 12/02/2011, 04:08

I want a Popeye Piranas cardsmiley rate green if you agreesmiley

Monday 28/12/2009, 11:28

i think Andsom has competition for the uglyist pirate

Wednesday 26/12/2012, 13:41

@Bronx Bomber
The price isn't high!
15k is nothing for a card of this quality and as far as i can see (1 year) she's only been at 20k so i don't know what your on (or to that matter, where you got it) but, stop talking about things that you alone don't understand before posting your comment!

Friday 16/07/2010, 16:53

Selma "Junkyard Princess"

Ability Summary: win a round and get back +2 pillz. Yum.

+ 7 Damage is stellar for Piranas.
+ 7 power is decent coupled with SoB.
+ Her ability lets you overpill to win, the +2pill translates to a potential +14 attack.
+ Great bluff potential with the threat of +2 pillz /and/ 7 damage.
+ Amazing synergy with some of the clans other great pill manipulators.

- Erm... 5*? 7 power isn't 8 power? I'm stretching...

------7- Power
------7- Damage
-------8 Ability
-------8 Ability/bonus synergy

Overall: 10/10


Selma is, imo, a flawless card. Decent power and an very potent ability makes way for 7 damage, which is /very/ welcome in a clan of lower damage cards.

Selma's real potential is this: if you overpill her to win, her +2 pillz acts as a +14 attack, Couple this with her SoB and you shut down attack/power manipulation bonuses and throw it right back at them!

A great bluff card too, the danger of +pillz and all that damage can scare your Opp into feeding their counter far too many of their own buff capsules. And in a clan of great pill manipulators, her damage is not essential for a win, so you can afford to take the risk on a bluff if you feel inclined.

As I said, a flawless card that adds yet more great pill manipulation to an already adept clan.

Wednesday 20/06/2012, 17:14

got her and dalhia in the same pack

Tuesday 22/03/2011, 09:12

For people who are still debating on who to choose between Selma and dahlia, i THINK i have the solution for your problems.

You will have to keep two things in mind.

Firstly, the room you are playing in. In survivor (t2), deathmatch, dahlia is a beast because even low damage has a place in the deck as there will surely be cards that have 7 damage or more.
If the room is elo or type 1 (up to your preference, dahlia can be used here effectively as well) Selma is the better choice. Not just because she is cheap, she has a solid 7 damage accompanied by her solid 7 power and solid +2 pillz ability. Selma is undoubtedly the better ALL ROUNDER.

Secondly, you will have to be aware of your style of play.
If you are playing Piranas, you most certainly would have at least one pill manipulator in your deck. This is where the 5* choice comes in. You should know how you can play best. With more pillz, or with less pillz.
For example: you win with dahlia and your opponent has 4 pillz while you have 7 pillz. Over here, you think if you can play nicely or not. Can you manage with such pillz? In situations like this, you DO put your opponent underpressure but you put yourself under pressure as well. If you know that this is your strength, the go with dahlia.
example no.2 = You win with Selma. you have 9 pillz, your opponent has 5 pillz. here, you canfreely pill your cards, not worrying THAT MUCH about your mathematics. If you are more comfortable playing with more pillz rather than less, use Selma.

Personally, i prefer Selma because she is a better all rounder and her ability has no minimum. But it is up to you on what card you want.

Rate smiley

Monday 23/08/2010, 19:31

Lv2 2 pow and 1 damage
Lv3 4 pow and 3 damage
Lv4 4 pow and 4 damage
Lv5 7pow and 7 damage ability unlocks + 2 pillz

-7 power is average
-7 damage is great (ps 2 hit KO with Scubb smileysmileysmiley Works great)
-now for the good stuff,+ 2 pillz, thats great!!!!!
I now it can't replace Smokey but Katan get out of the way, We don't want you any more.
-She wears a bucket at lv 1 Thats the best part!!smileysmileysmiley

5 starssmileysmileysmiley
the only thing keeping Selma away from being in every Paraina deck is the fact that shes got soooooo much compatition
People Will probly get Dalaiha instead of her smileysmileysmiley

I dont know mabey 9 but one thing i do know is that Selma will be in my deck for awhile
T2, Your stuiped not to, Elo untill Dalaiha gets unbanned, i think people will use hersmileysmileysmiley

Tuesday 12/06/2012, 03:27

has anyone noticed that most Piranas do either damage, life (giving or damaging) and pillz (giving or minusing)

Friday 25/12/2009, 04:15

@skeelzoprenic i disagree with you that dalhia is better than Selma... lets look at the facts
Dahlia is an 8/5 with -3 pills min 4
Selma is a 7/7 with +2 pills

Power and damage comparison
Selma trades in 1 power for 2 more damage and in a clan who relies mainly on fury to get in good damage the extra damage is a godsend. plus she makes up in power with the pills (basically over pill to insure domination)
Dahlia>Selma in Power (8-7)
DahliaSelma in total stats (power plus damage) (13-14)
Ability comparison
Generally most players agree that +pills is better than -pills.
even though Dahlia has more pill manipulation she is less "sturdy" than Selma. Why? For Dahlia you have to "assume" that you would win (great job you just added 6 pills out but you lose to Askai who uses 7 pills)
Now with Selma her manipulation is smaller but much more "sturdy" Why? With Dahlia you "know" you are going to win. (great job you use 8 pills on Selma and you beat an Askai who used 5 pills). Now you may be saying that this is an unfair comparison. Well it's not... both situations end with a remainder of 6 pills for you and 7 for the opponent. The difference? You have just it 7 damage and likely taken out there most powerful card (face it Pirannas are ONLY for ELO)
Final analysis
Selma finally gives the Piranas something that they needed very much... A very powerful,versatile card. Use her as a bluff (i don't know to many people who are willing to risk 7 damage and +2 pills for a chance that it is a bluff.) Or you can use her as a powerhouse throw out 8 pills on her (the lowest i have seen people pill is 7, just in case it is a bluff.) Ta da you hit 7 damage and you still have 6 pills left.
Final scoring
Power 9/10 (7 power is not great for a 5 star but the pills make up for it)
Damage 9/10 (Lets face it the Piranas have low damage and Selma fills the spot pretty well)
Star 8/10 (with Hawkins Noel now out Piranas are able to add some 4-5 star cards without giving up the stability of the deck)
Ability 9/10 (The extra pills make a great bluff OR they can be used to make your Selma a Wall.... insuring victory)

Final grade 8.7

Tuesday 16/11/2010, 07:07

Selma for Miss Clint City!!!smileysmileysmileysmiley

Friday 26/11/2010, 21:52

grr the legendary cards f'n screw up the market soooooo bad!!!!

Sunday 19/12/2010, 15:38

Sold to you on the market for 5 399 Clintz, Sunday 12/09/10
i do wonder when i get every Piranas they suddenly shot up in price lol the 3 best Piranas have all gone up in price by almost double

(the best 3 are Selma, Bloodh and Dalhia)

Saturday 25/12/2010, 19:18

if she was an 8/7 instead she would have been a ur god