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Wardom

Overseen by Igniss and Vryer, a team of scientists from the GHEIST have managed to awaken one of the most terrifying creatures to have ever existed: Wardom. After months of work and telepathic discussion (not to mention a good few hundred victims), the GHEIST have finally convinced the monster to join them by promising to give him free reign among the inhabitants of the city's northern quarter.

  • Released on Friday 18/12/09
    Rare Card - Available at the Shop
    Illustrator: John Sein
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    No mission
    Ability of Wardom:
    Revenge: Damage +3
    If a character belonging to the same team as Wardom loses a round, in the next round the Damage of Wardom will be increased to 3
    Bonus
    Stop Opp. Ability
    The opponent’s Ability is cancelled if they have one.

    At level 1: min 13 630 Clintz
    At level 2: min 14 741 Clintz
    At level 3: min 13 644 Clintz
    At level 4: min 12 815 Clintz
    At level 5: min 12 928 Clintz
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GHEIST

GHEIST is an ultra-secret criminal organization that was founded at the end of the 70s by super-rich Doctor Sigmund GHEIST. In order to increase its numbers, it has decided to take control of Clint City and its gangs by hook or by crook.

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First development of the 5 of this character’s different developments:


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