r Wardom

Released on Friday 18/12/09

Overseen by Igniss and Vryer, a team of scientists from the GHEIST have managed to awaken one of the most terrifying creatures to have ever existed: Wardom. After months of work and telepathic discussion (not to mention a good few hundred victims), the GHEIST have finally convinced the monster to join them by promising to give him free reign among the inhabitants of the city's northern quarter.

First development of the 5 of this character’s different developments:

  • GHEISTWardompicture
    2Ability unlocked at
    1Stop Opp. Ability
  • GHEISTWardompicture
    4Ability unlocked at
    2Stop Opp. Ability
  • GHEISTWardompicture
    5Ability unlocked at
    4Stop Opp. Ability
  • GHEISTWardompicture
    7Ability unlocked at
    5Stop Opp. Ability
  • GHEISTWardompicture
    8Revenge: Damage +3
    5Stop Opp. Ability

Ability of Wardom:

Revenge: Damage +3

If a character belonging to the same team as Wardom loses a round, in the next round the Damage of Wardom will be increased to 3



Stop Opp. Ability

The opponent’s Ability is cancelled if they have one.

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66 comments about Wardom

Monday 19/04/2010, 18:07

:*: Want the full artwork? :*:
0=) Please rate up so everybody can find this easily 0=) (When copying the direct links, delete the (R) from the address bar if it shows up)

Direct Links:
Level 1: http://3.bp.blogspot.com/_E4LBDojemf0/S1rfQ4sPa1I/AAAAAAAAA4Q/00Hj2jxhFSg/s1600-h/Color_Gheist_Wardoml_01+copia.jpg

Level 2: http://3.bp.blogspot.com/_E4LBDojemf0/S1rfQh98SPI/AAAAAAAAA4I/D6UV-jxJv9c/s1600-h/Color_Gheist_Wardoml_02+copia.jpg

Level 3: http://4.bp.blogspot.com/_E4LBDojemf0/S1rfQbFqDyI/AAAAAAAAA4A/IJPvxJ3bdoI/s1600-h/Color_Gheist_Wardoml_03+copia.jpg

Level 4: http://2.bp.blogspot.com/_E4LBDojemf0/S1rfQK_ZM1I/AAAAAAAAA34/Pf8csxl6wTA/s1600-h/Color_Gheist_Wardoml_04+copia.jpg

Level 5: http://3.bp.blogspot.com/_E4LBDojemf0/S1rfPy1vC4I/AAAAAAAAA3w/XdGwLl7_ock/s1600-h/Color_Gheist_Wardoml_05+copia.jpg

(The links are purposely like that, don't try to fix them)

Artist John Sein's Site

Thanks to Slify for finding the John Sein Site

Friday 18/12/2009, 19:07

Wardom - 8/5 with Revenge +3 damage (Ability) and SoA (bonus)

- Very solid power of 8. In fact, the strongest 5* GHEIST yet. (ability not included)
- With revenge, Wardom achieves the magic number of 8 (10 with fury). Killswith just about everyone, and 2HKOs with Z3r0 D34d and Arkn without fury. Great!
- Of course SoA there to kill damage reduction and make battles easier for the beast.
- Because of high power and high damage, he is a good bluff
- Look at that art! Amazing!

- Ability is revenge, which is situational. Still playable without it, but much less damaging.
- 5* is Hefty.

Overall: 9.5/10. I love this card. Solid power, potential amazing damage. Him vs Rolph? I think I'd take potential +2 damage over Potential 1 higher power against enemy. But that's just me.

Sunday 27/06/2010, 19:57

shouldn't the ability read: If a character belonging to the same team as Wardom loses a round, in the next round the Damage of Wardom will be increased BY 3???

Saturday 12/03/2011, 04:57

Vryer's Experiment Log:

Experiment #985

I know I say this every time I create a new experiment, but I truly do believe I have outdone myself with this experiment. Well, he is not so much an experiment, as I did not create this creature. But I did have something to do with him joining GHEIST, so I suppose I do deserve some recognition. This unstoppable force of nature is called Wardom, a true monstrosity that will teach all of the enemies of GHEIST what happens when you mess with us. Even the giant dinosaur called Kolos stands no chance against the awesome power of this creature.

One day, while taking a break from my experiments, I decided to do some research on various monsters and creatures of Clint City. Obviously, the first clan that appeared were those monsters called the Nightmare. It seemed there is not a normal being among them, as their ranks are made up of demons and creatures who make kids wet their beds at night, in fear. Of course, we(the GHEIST), don't have much room to talk, as most of the experiments I've created would give kids nightmares, as well.

Anyway, I continued my research and stumbled onto some information that intrigued me. Apparently, a long time ago, before Clint City was even made, there live a fearsome creature that terrorized this land, scaring all of its inhabitants. He feasted on them day by day, and it was only in the dead of night that his rampage was stopped. Taking advantage of this, the villagers attacked the creature, while it was asleep, and though many lives were lost, managed to defeat him. They locked him in a ruin not far from their village, and bound him there for all eternity, so that he may never see the light of day again.

Intrigued, I appealed to Toro, and he allowed me to go. His only request was that I take a few of the GHEIST minions along. Agreeing, I brought several of our soldiers with me, along with Igniss, for I felt he would be useful. Traveling to the ruins that I had heard about, I had managed to make it there in record time, for the Nightmare clan was also there. How they had also found out about this creature, is anyone's guess, but I knew confrontation was unavoidable. Luckily, we had the advantage of numbers, so we managed to push the Nightmare back. Haha, it pleases me so to see our troops emerge victorious.

After we had dealt with that little problem, we turned our attention to the ruins. I was fascinated with all I saw. The ancient markings on the walls, the dust that rose from the sand as walked through it. This was a scientist's dream. But I had no time to stand and gawk. I had a mission, and I could not return until it was completed. Though it was a long, boring, and infuriating walk through them, we had finally managed to find our way to the room where the beast was supposedly imprisoned. As we opened the door, we were meant with a loud roar from the inside. And I looked as I came face to face with the... monster.

I approached, and spoke to it. Apparently, my words fell on deaf ears, as it tried to attack me, but could not as it was still binded to its chains. It was then that Igniss approached, and bowed his head to the creature, who had, for now, stopped trying to attack us. Its attention was now on Igniss, who continued standing there, bowing to the creature. I demanded to know what he was doing, but he remained silent, as he continued to bow to the beast. After five minutes, he stopped bowing, and began to walk out of the room, leaving the monster where it was. Again, I demanded to know what he was doing and what he had done. All he said were, 'He needs sacrifices...'

Not knowing what was going on, I decided to obey for now, and I had Toro send some of our slaves(yes, the GHEIST do deal in slave trading, though I do not wish to admit it) to the chambers. Naturally, the creature feasted on them. Igniss entered the chamber, and again bowed to the creature, who again had his attention on him. And again after five minutes, he again left, and informed the creature's name was 'Wardom'. Wardom, huh? I was intrigued. Could Igniss be speaking with the creature using his mind? Maybe that is why he refused to answer me that day.

Several weeks, and Igniss continued 'communicating with the creature. One day, Igniss informed me that Wardom agreed to join GHEIST. I was both shocked and happy at the same time. As we freed the creature, he expressed his gratitude to us(more so to Igniss). As we returned to the base, Toro was most pleased, but also terrified at the beast. To appease him and allow him more substance, we allowed the creature to have free reign over the northern district of the city. The citizens there were his to do what he wants to them.

Nowadays, Wardom fights for GHEIST, and our victories have increased, as many clans flee at the sight of the creature. I expressed my gradtitude to both him and Igniss. I think I have a newfound respect for that smelly weirdo.

Loyal scientist of GHEIST,

Sunday 14/08/2011, 19:55

Wardom for Cr rate Green

Friday 06/08/2010, 03:24

Aww,he just wants to be a tyrant in a certain part of a city cause he thinks hes people:smile:

Monday 07/05/2012, 15:47

has to at least in the top 20 for greatest artwork of all time

Wednesday 13/08/2014, 03:51

I want him to fight Ghumbo in a comic maybe with Kolos versus Mechakolos or even a Gork and DJ Korr Cr fight on the sidelines along with Lin Xia and Kuei. Possibly with Katan vs Vassili and all other rivalries. I really want this to happen.

Friday 15/01/2010, 16:04

I got Lucky and received this beast in a pack (one that I got from all the credits of ELO and missions), and I must say, he is very powerful. His usefulness really comes down to play style. Rolph has 7 power, but depends more on his bonus than Wardom does. Wardom's bonus isn't useless just because there are conditions. Revenge is a great strategy to take advantage of, if you know what you're doing. For instance, you use an average card to get the opponent down 4 damage on the first turn. We'll just go with Z3r0 D34d for this. Then, you lose the next two rounds, but don't use any pillz. If you lost the previous round, Wardom's ability takes effect! And now, your opponent is down.

Now whether you pick him or not, depends, once again, on your play style. Rolph is a cheaper alternative to Toro, but Toro is similar to Rolph with one less star (however, he is a bit less powerful). Wardom also goes against Miss Twice Cr. Wardom's ability may depend on revenge, but you will have many scenarios to perform it, while Miss Twice Cr depends on a first round win.

Overall, I think Wardom is a great 5 star for GHEIST. His SoA will help keep his destructive power away from most damage reduction, other than those annoying Pussycats.

As to whether you should add him to your deck, I'd go with yes. GHEIST has no other pure 8 power, so in a way, he is filling a void for his fellow clan members.

Hope this review helped your decision on putting him in your deck!

Friday 12/03/2010, 07:07

Name one other possible 8/8 SOA left in ELO.