First evolution of the 3 different evolutions of this character :

  • JunkzTremorhpicture
    Power2AbilityUnlock ability at
    Damage1BonusAttack +8
  • JunkzTremorhpicture
    Power5AbilityUnlock ability at
    Damage3BonusAttack +8
  • JunkzTremorhpicture
    Power7Ability-2 Opp Pillz. Min 1
    Damage4BonusAttack +8

Power of Tremorh:

-2 Opp Pillz. Min 1

If Tremorh wins the fight, the number of Pillz of the player controlling the opposing character will be reduced by 2 Pillz, or up to a minimum of 1. If the number of Pillz of the player controlling the opposing character is lower than or equal to 1, then the ability will have no effect.


Bonus :

Attack +8

Junkz's Attack points are increased by 8 points. (Remember: Power * Pillz = Attack)

34 comments on Tremorh

Friday 29/01/2010, 16:35

Tremorh - 7/4 with -2 opp pills, min 1 (ability) and +8 attack (bonus)

- A nice solid power of 7, which is always nice.
- Decent damage of 4 (6 with fury). Enables you to 2HKO with a furious Rowdy or Fuzz
- Of course, his ability is the cool part about him. -2 opp pills is always a hit your opponent doesn't want to take.
- Even more, his minimum is only 1. This not only lets you use him near the endgame, but also combos well with Gil.
- To make matters even better, he has a nifty 8 attack, forcing your opponent to use pills to beat him.
- Scary pill manipulation + attack manipulation = scary bluff for a 3* smiley

- He really has no flaws. Just Don;t play him too predictably all the time smiley

Overall: 9/10. Just a really great card. Junkz needed that 3* shine, and now they have it. Pill manipulation, attack manipulation? Junkz is slowly becoming that clan thanks to Gil, Taham, and now Tremorh.

Sunday 11/09/2011, 17:26

1508 ELO !

this guy gave me 1500 elo smiley

Tuesday 28/12/2010, 00:44

he has no ears smileysmiley

Tuesday 21/01/2014, 02:25

level 1 art looks just like a bald Spock when he was a teenagersmiley

Sunday 07/06/2015, 21:24


Monday 08/06/2015, 23:54

i think this guy and some of those sweet Freaks pill manipulators will fit right in with each other

Monday 06/12/2010, 12:22

This card should be as expensive as Hawkins.

Monday 20/12/2010, 22:25

@FreezingWater: No, Hawkins should be as "cheap" as Tremorh

Friday 01/07/2011, 02:48

Yet another underpriced Junkz

Monday 18/07/2011, 14:40

What's good about him?
Pillz reduction.
For the record, pillz are OP!
Decent 7 power, especially with Junkz bonus.
Great 4 damage, outclasses some very popular 3 stars in that category.
He's actually quite cheap, for more advanced players (sorry beginners, this is NOT the card for you).

What's bad about him?
I don't know!
Maybe his minimum of 1. Would be nice to see min. 0 for a change.
Maybe his power? I don't think 8 will be OP, but then again, that makes him a 3 star Taham.

Why should I buy him?
Tremorh is a very good, all-round solid card.
He has solid pillz manipulation, and can even be played in the 3rd round (4th round is useless, obviously).
He has solid power, nice round damage, and a bonus that actually helps land the pillz manipulation in.

Who should I buy if I can't afford/don't want Tremorh?
There are no cheaper pillz manipulators than Tremorh, except maybe Neil.
However, if you need another or an other 3 star, I'd go and use Lolly, or Gibson if you have the money.

How does his ability work with his stats? Decent stats = great ability. 9/10
How does his ability work with his bonus? + attack gets the ability in! 10/10
How does he compare to other clan mates? Almost no alternatives, unlike Hawkins, or Striker, or Pastor. 9/10
How does he work with his clan mates? Pillz + Attack + Damage = Rave! 10/10
How does he work by himself? Very good, but needs his bonus for BEST results. 9.5/10
Overall? 9.5/10, a very very solid pillz manipulator, great 3 star for Junkz.

Tuesday 17/04/2012, 18:12

Who wants ta party?!??!? With me!?!?!

Sunday 03/06/2012, 19:43


Tuesday 07/08/2012, 17:18

♫ Sweet Music ♪

Tuesday 20/12/2011, 02:26

I'm surprised no one said this yet, but his name comes from the word "tremor" which has to do with rhythmic vibrations.
(eg. Good vibes)

Tuesday 17/01/2012, 04:01

New ability: overtime , one pill = 2 pillz, up to a maximum of 4, which would = 8 pillz, then all the pillz after 4 will be regular so if i use 5 pillz, im actually using 9 pillz

New ability: XPillz per damage