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Neloe

To enable the clan killers to find their way about town and identify their targets, Neloe slips through the city streets leaving subtle signs that only Vortex members can spot and read. Fast and discreet, she prefers not to have to fight herself but is very capable of defending herself should the need present itself.

  • Released on Friday 18/06/10
    Uncommon Card - Available at the Shop
    Illustrator: phalloide
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    No mission
    Ability of Neloe:
    -3 Opp Damage, Min 3
    If Neloe loses their fight, the Damage inflicted on Neloe’s owner will be reduced by 3 points or up to a minimum of 3. If the winning character’s Damage points are lower than or equal to 3, then the Ability has no effect.
    Bonus
    Defeat: Recover 2 Pillz Out Of 3
    If Vortex loses the fight, at the start of the next round the player controlling Vortex will receive 2/3 of the Pillz placed on Vortex, rounded down to the nearest unit, with a minimum of 1.

    At level 1: min 481 Clintz
    At level 2: min 559 Clintz
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Vortex

In a distant future, a prophet revealed to the menacing Dregn that an alliance of the descendants of the Clint City Clans would bring about the downfall of his evil empire and an end to his reign of terror. To put a stop to this defeat, Dregn has sent his best fighters to eradicate the problem at its source, that is 10,000 years earlier, at a time when the clans are at their most divided.

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First development of the 2 of this character’s different developments:


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