Urban Rivals
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Within Dregn's Empire, the summoners form their own separate cast. Thanks to skilful genetic selection and after a 20-year-long, extremely thorough apprenticeship, they can open time holes and send anyone or anything through them. So after years of studying (and three retakes), Lehrg is finally ready to embark on his first voyage through time, heading back 10,000 years earlier.

  • Released on Friday 02/07/10
    Common Card - Available at the Shop
    Illustrator: phalloide
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    No mission
    Ability of Lehrg:
    Revenge: -2 Opp. Power, Min 4
    If a character belonging to the same team as Lehrg loses a round, in the next round the Power of the opposing character is reduced by 2 points or up to a minimum of 4. If the opposing character’s Power is lower than or equal to 4, then the Ability has no effect.
    Defeat: Recover 2 Pillz Out Of 3
    If Vortex loses the fight, at the start of the next round the player controlling Vortex will receive 2/3 of the Pillz placed on Vortex, rounded down to the nearest unit, with a minimum of 1.

    At level 1: min 574 Clintz
    At level 2: min 591 Clintz
    At level 3: min 626 Clintz
    At level 4: min 545 Clintz
  • Day


In a distant future, a prophet revealed to the menacing Dregn that an alliance of the descendants of the Clint City Clans would bring about the downfall of his evil empire and an end to his reign of terror. To put a stop to this defeat, Dregn has sent his best fighters to eradicate the problem at its source, that is 10,000 years earlier, at a time when the clans are at their most divided.

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First development of the 4 of this character’s different developments:

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