Within Dregn's Empire, the summoners form their own separate cast. Thanks to skilful genetic selection and after a 20-year-long, extremely thorough apprenticeship, they can open time holes and send anyone or anything through them. So after years of studying (and three retakes), Lehrg is finally ready to embark on his first voyage through time, heading back 1000 years earlier.
If a character belonging to the same team as Lehrg loses a round, in the next round the Power of the opposing character is reduced by 2 points or up to a minimum of 4.
If Vortex loses the fight, at the start of the next round the player controlling Vortex will receive 2/3 of the Pillz placed on Vortex, rounded down to the nearest unit, with a minimum of 1.