• Released on friday 10/09/10
  • Illustrator: John Sein
  • Rare Card Available at the Shop
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  • EFC Tower icon Allowed in EFC up to EFC Tower
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Power of Jiro:

Confidence: Power +2

If a character belonging to the same team as Jiro wins a round, in the next round the Power of Jiro will be increased by 2


Bonus :

Attack +8

Junkz's Attack points are increased by 8 points. (Remember: Power * Pillz = Attack)

First evolution of the 3 different evolutions of this character :

  • JunkzJiropicture
    Power3AbilityUnlock ability at
    Damage2BonusAttack +8
    Allowed in EFC up to EFC Tower
  • JunkzJiropicture
    Power5AbilityUnlock ability at
    Damage3BonusAttack +8
    Allowed in EFC up to EFC Tower
  • JunkzJiropicture
    Power7AbilityConfidence: Power +2
    Damage4BonusAttack +8
    Allowed in EFC up to EFC Tower
60 characters
missions icon 24 missions
Bonus Attack +8
Wild parties, sex, drugs: the Junkz live to have fun. Unfortunately, the government has recently put a 650BPM speed limit on music saying that anything over that would turn young people into raving loonies. The Junkz have declared war on this law and are fighting for their basic right to do what they please!
  • At level 1: min 3 447 Clintz
  • At level 2: min 3 449 Clintz
  • At level 3: min 3 296 Clintz
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47 comments on Jiro

Friday 10/09/2010, 15:08

Jiro - 7/4 with Confidence: +2 Power (ability) and +8 attack (bonus)

- A solid 7 power, which is pretty average for a Junkz card. But when his confidence activates, boom 9 power, which is pretty great for any 3* not in a power manipulation clan.
- Solid 4 damage (6 with fury) that is a pretty good little chunk of life when victorious.
- And to aid in Jiro awesome power, Jiro has a nice +8 attack bonus. Lovely.

- One little flaw with Jiro is that his ability is confidence. This means 1. He can't get is ability out on turn 1.
- 2. (new bullet was needed so we don't get people thinking I went from point one to point turn twelve): confidence makes Jiro is little more foreseeable then you'd like. Still hard to stop a 9/4 with +8 attack though.
- SoA is like having no confidence and SoB can be bothersome. Both hurt Jiro but neither really kill him.

Overall: 8.5/10: Jiro is a very nice card. He has solid power already, which can be solid-er after a win. He deals decent damage, and can open up some pretty easy 2HKOs. Would I use Jiro over Tremorh? Eh, probably not, but that's more of a playstyle thing. And while Tremorh and even Lolly are good alternatives, Jiro still has the potential of 9 power and easily dispensing that 4 damage that neither can easily do. So at the end, it is all playerstyle and deck type. That said, Jiro is a fantastic card regardless of anything else

Sunday 19/09/2010, 18:02

*Radio Clint City!*

You're listening to Radio Clint City, with me, Frankie Hi! Haha, nah, I'm just messing with you! It's the one and only Peeler here to give you all the latest news, music, and whatever my producer will let me say without having some kind of massive heart attack.

So some of you may have heard before about me talking about Sentogan and that Red Dragon, and talking about a glowing guy. Well, I have some info on him! His name is Jiro, and he really does glow constantly. He's apparently so fast that only that guy from the Skeelz school can out-run him. Love to see those two Duke it out for a place as 'Clint Cities fastest guy ever'!

He's only just recently started coming regularly to Junkz parties, around the same time Sentogan showed up. Seems those two are some kinda tag-team. Sentogan sells the stuff and Jiro buys what the rest of the Junkz don't. He's practically the only person who can properly dance to the beat of extra core, and for those of you not in the know Extra Core is over 1000 BPM, just a bit over that speed limit that stupid mayor is trying to enforce.

Speaking of Extra Core, here's Dj Korr's extra core remix of one of the Bangers rap songs, feel free to breakdance or rave as you require!

Saturday 02/04/2011, 10:19

Want to see Jiro 's full Artwork?
smiley smiley smiley smiley smiley

smileyPlease rate up so everybody can find this easilysmiley

lvl 1: http://1.bp.blogspot.com/_E4LBDojemf0/TKNw6h1VKeI/AAAAAAAABJk/xH8GJbC6dsA/s1600/Junkz_Energo_01-copia.jpg
lvl 2: http://3.bp.blogspot.com/_E4LBDojemf0/TKNw6RS8nMI/AAAAAAAABJc/l53rH3ypEMo/s1600/Junkz_Energo_02.jpg
lvl 3: http://2.bp.blogspot.com/_E4LBDojemf0/TKNw6EgEBUI/AAAAAAAABJU/ssHa8NFDasA/s1600/Junkz_Energo_03-copia.jpg

John Sein Arts Site:

you can also see John Sein's Creations here from old to new(John Sein)

Sunday 18/12/2011, 15:02

HEY! yeah you!, are you tired of energy drinks that just dont make it through the night for you? are still tired even after drinking 3 Red Bulls? then look no further, stop drinking the bull, and drink the Red Dragon!!!
hi, im Sentogan, and this energy drink will not only give you the energy of 20 squirrels, it also has phenomenal taste!
So get on down to the nearest Clintz Store and ride the red dragon today! Now in new flavors like Vanilla blast, Mangosplosion, and kickin kiwi

WARNING: guzzling too much of Red Dragon may include but are not limited to;
discolored eyes
glowing hair
permanently increased speech speed
no sleep
strange aura
if you are just fine with these conditions, contact the Junkz clan, if you are not, contact Dr. Pastor

Friday 23/03/2012, 21:44

So they can't have fast music but they can get high? what kind of government is this!!!smiley

Friday 10/09/2010, 14:31

Jiro: 7/4 3* Confidence +2 Power for Junkz

Jiro is a solid contender to the Junkz 3* line up serving as a very useful card. Ordinarily, confidence cards don't fair very well because of their predictability, but that doesn't hamper Jiro very much because of the great pill manipulators of Junkz. One of the key utilities of pill manipulation is the ability to win a round and be in a good position to try to win the next as well. Jiro works great in this respect, able to follow up a landing by a pill manipulator with a 9 power +8 attack bull rush. He also has the potential to scare opponents into pilling much higher on later rounds in order to ensure their damage gets through.

That being said, Jiro has quite a bit of competition. Tremorh has the pill sapping, Otakool has the SoA, Onik has the possible 8/5 going for him, and Lolly has DR. Jiro is a solid addition to this line up, though you may have trouble replacing one of your older 3*s for him. In the most basic sense, Jiro seems to be in competition with Onik, and it's really a user preference between the two.


Wednesday 28/03/2012, 16:40

in his last level his teeth are really shiny for some reason.

Saturday 08/12/2012, 10:27

9/4... Not bad smiley

Thursday 20/03/2014, 17:25

ro3ks - 1700 smiley
Dascar 1800
UOS_Eternal - 2000
AW_RSeeN - 2100
others - more than 2150

Friday 17/09/2010, 08:04

On the first level theres a different can on the left !!!!!!
And That Not The Red Dragon !!!!!!!!!!!!!!!

Saturday 18/09/2010, 07:02

and differnt eyes coulurssmiley

Thursday 11/07/2013, 09:27

Jiro. Junkz. 7/4. Confidence: Power +2. Attack +8.

Huge 9 power. great for a 2HKO with DJ Korr Cr or Fuzz
Easy 3* . Fitting people in like Rowdy and Peeler onto the bus.
Hm. 1 pillz = 15 atk. Great for round 1 killing.
He loves energy drinks.

Hes a rare. So getting him in a pack might be hard.
4 damage. Trying to 2HKO without Fuzz may be difficult and wasting pillz on Fury will make it hard.
Damage reducers really, really mess him up.

Overall: 8/10.
Not a good type in my opinion, Using Perle or Eebiza over him would be smarter. Unless you decide to use him in Elo. Damn choose this card 10/10.

Wednesday 15/09/2010, 03:47

7/4 3*
Confidence: +2 Power (ability)
+8 attack (bonus)

-7 Base Power is nothing to joke about
-Jiro's ability is good Confidence: Power +2 which makes him 9/4
-Jiro's bonus is very useful for bluffs or if you really need to win you get that extra 8 attack which is nice.
- 4 (6 with fury) damage is very good for a 3* in Junkz especially considering his power is 7

-SOA kinda hurts him but he is still 7/4 with +8 attack
-SOB hurts him more than SOA (imho) but he is still 7/4 (9/4 with ability)
- His ability is confidence so it is predictable and you MUST win before playing Jiro if you want his ability.

Overall: B+
I think Jiro is pretty good and I will use him more and more but I think Onik is a better choice than Jiro but I think Jiro steals the 2nd place ribbon from Tremorh although I usually use Otakool over Tremorh just because I like have SOA in my team and as for Lolly I never really use her. Although it is mostly player choice I think Tremorh Jiro and Otakool are all definite good options just depends on your playing style.

Tuesday 21/09/2010, 23:04

yea, that's called Heterochomia, but this was caused by the massive amounts of Red Dragon, that he consumes.

Monday 08/11/2010, 05:43

To those that claim Jiro's ability makes him very predictable, let me ask : why?

Jiro's ability makes him much, much unpredictable i feel. Given his ability and reverse psychology, can't we use him after a loss as well? If you think that he must be played after a win, your opponent probably will as well. 7 base power is strong as well, coupled with his bonus, an enemy with an equal power has to pill two more to beat this one. 4 damage is decent as well.

Overall, I feel one of the best 3* in Junkz, definitely. Versatile yet stable after SoA, SoB, excellent bluff or straightforward attacker.