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Saho

When he was just a child, Saho got lost in the Chinese quarter and ended up in a deserted alley opposite a fountain. After having drunk some water from the fountain, he fell unconscious and woke up back home. He’s never seen the fountain again but ever since then, whenever he gets wet, he undergoes a very “unusual” transformation.

  • Released on Friday 08/10/10
    Uncommon Card - Available at the Shop
    Illustrator: fudgegraphik
    You don't have this character in your collection.
    No mission
    Ability of Saho:
    -2 Opp Pillz. Min 4
    If Saho wins the fight, the number of Pillz of the player controlling the opposing character will be reduced by 2 Pillz, or up to a minimum of 4. If the number of Pillz of the player controlling the opposing character is lower than or equal to 4, then the ability will have no effect.
    Bonus
    Protection: Ability
    The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

    At level 1: min 597 Clintz
    At level 2: min 745 Clintz
    At level 3: min 679 Clintz
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Skeelz

In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.

Browse Skeelz characters
First development of the 3 of this character’s different developments:


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