First development of the 4 of this character’s different developments:

  • PussycatsSelinapicture
    3Ability unlocked at
    2-2 Opp Damage, Min 1
  • PussycatsSelinapicture
    5Ability unlocked at
    4-2 Opp Damage, Min 1
  • PussycatsSelinapicture
    7Ability unlocked at
    5-2 Opp Damage, Min 1
  • PussycatsSelinapicture
    8Defeat: Recover 1 Pillz Out Of 2
    6-2 Opp Damage, Min 1

Ability of Selina:

Defeat: Recover 1 Pillz Out Of 2

If Selina loses the fight, at the start of the next round the player controlling Selina will receive 1/2 of the Pillz placed on Selina, rounded down to the nearest unit, with a minimum of 1.



-2 Opp Damage, Min 1

If Pussycats loses their fight, the Damage inflicted on Pussycats’s owner will be reduced by 2 points or up to a minimum of 1. If the winning character’s Damage points are lower than or equal to 1, then the Ability has no effect.

23 comments about Selina

Saturday 25/12/2010, 05:11

Being an in-joke for comic fans, Selina is named after the alter-ego of Catwoman who is famous for her metal claws and bullwhip (forming the tail of her cat suit costume) despite the fact that she is refreshingly not made to look like her non-UR counterpart. But that is not the best part of this Dynamic Dame, the best part is that she is actually made for attacking in a Clan centered around Defense.

The greatest peril for a Pussycat mono-deck is the fact that if you burn your Pillz wastefully then you will most certainly lose the match, since so few cards have attack modification. This gave rise to the "Counter-Attack" strategy I most commonly use with my own deck, tiring out the enemy before unleashing a crippling counter offensive that often KOs my foe.

This is because Pussycats tend to have higher raw Damage stats than other clans to balance out their Defensive bonus and lack of attack power modifications. But back to Selina.

Selina is the rare Pussycats card that is built around being an attacker. She is a nearly hazard free card when on the charge, and is especially useful in those times when you're willing to gamble a bit with your Pillz. The worst that will happen is that you lose a few Life Pointz and half the spent Pillz. Could have been worse.

While the raw stats, ability, and fantastic art make this an exceptional card, I still feel that it does not replace Charlie in a Type 1 deck, but it is an excellent card to have in a Type 2.

And yet, I find that there are far too many excellent 5 Star cards in the Pussycats and that the developers are not really trying to balance this clan with excellent low star count cards. As such, I fear that the Pussycats will only be able to be dominant in Type 2 channels. Perhaps the developers feel that a clan based around powerful women needs to have a high number of powerful 5 Stars?

(If you find this review helpful and a worthwhile read, please rate it green so others can read it too.)

Friday 17/12/2010, 21:48

I'm proud of UR! They can release a non-naked female character smiley

Friday 17/12/2010, 17:02

POWER HOUSE!!!!!!!!! This card is great and by far the best release this week.

-8 power (maxed out)
-6 damage (2hko with tons like Charlie in t2 or yayoi in t2/t1.)
-Ability means in a loss you get half your pills back
-Bonus means in a lose you get to keep some of your health.
-Bonus/ability work great together. If you lose you get pills and they do very little damage on you.
-She works great with her clan. (yayoi can win with under 5 pills) blow the pills on this card and win or lose you end up winning.
-SOA? 8 6 Tank with jane ramba ability.
-SOB? 8 6 Tank with a safety net.
-All stops? Bring it on still tied with Shakra!

-Hmm.... i want to say cards like Toro/Rolph but even if they win they only get 3-4 damage which is not much. so no thats not a con.
-Major attack manipulation like emeth. (not rowdy cuz he only does 4 damage and has only 6 power)
-SOA with attack manipulation and major power (Jackie Cr)

Lets debrief... great stats, works with herself, works with her clan, can change even bad situations, and have almost no cons and relatively few cards that can absolutely beat her... hmmm you know what i think i have to do it.
10/10 she is worth it and in all honesty not even that expensive.

Reminds me of the Freaks Baldovino... WAIT! what happens when you use both cards? O man thats deadly.

Monday 01/08/2011, 16:43

Selina for Miss Clint City 2011!!

Tuesday 28/06/2011, 11:00

Selina: Catwoman (Or is it PussycatWoman?)
Let's start by what I don't like about this card.
Nothing. Nothing at all.
So let's move on to things that I like!
When she loses with 0 pillz, you get 1 extra pill. That's just like a Vortex smiley
She has 8 power, the magic number.
She has 6 damage. Try to Bridge that in 1 turn, even with fury, against Pussycats. Of course, any self respecting Pussycats player will have a double damage reducer (Ella, Charlie, Stopped Ivana), so even your lovely General Cr will get an 8 with fury.
When she loses, you get pillz back. Perfect for calling high pillz bluffs.
You win, YAY! You got 6 damage in, which is almost unbridgeable (if you play right you should have taken out a high damager)
You lose, aww, too bad, so sad, you're playing in high pillz combat! Not only do your opponents get reduced by 2 damage (which is actually the main point the Pussycats revolve 'round, if you didn't know) you got half of your pillz back, rounded up. So if you
play you get back
1 1
2 1
3 2
And so on smiley
I happen to love Selina in my Pussycats deck, because Pussycats have possibly the best 2 star fillers (Wanda, lvl 2 Gwen, Feelyn) and some of the strongest 3 stars (Noemi, Muze).
She would have gotten a 10/10 if she had a Defeat: Recover 2 pillz out of 3 like Tsubame.
She makes an epic fork with Ditha: Do you want that 6 damage, or that 10 (14) life gap? And what if it's a bluff so Ditha can hit me with 7 damage? They'll have 13 pillz and I'll have X pillz.
Eklore and Morphun amplify her, and Pussycats in general, so get them if you can, because you can piece some interesting strategies with them.

Thursday 30/01/2014, 22:57

Don't see why she can't have defeat 2/3 pillz like Tsubame, but all stats aside she is my least favourite card because I got her as my rare in the last two elite packs I bought smiley

Saturday 22/06/2013, 03:37

Freddie Krueger's new girlfriend.

Sunday 30/09/2012, 17:52

Hey everyone else
heres how awesome Selina is! smiley

Hey you! try getting past her 8 power...what? you can't aww eat 6 damage, thats half of your life points
You're going waste pillz on me and than get 2 less damage than you wanted so sad and the worst part I get pillz back
what are you doing now? you're going to put up a damage reducer? awesome you just wasted a damage reducer and my muse just done 2 damage to you thanks to poision have fun with that
and now I'm going to stall you out and and win the battle thanks for playing

She is so awesome

Friday 17/12/2010, 18:47

Selina is an amazing addition to the Pussycats clan. Never since Charlie has there been a card that so thrived on putting your foe through such a mind game, and she has the amazing potential to kill quickly and effectively, and if she's thwarted, she refunds your pills, meaning you've got a chance to make a comeback, and usually against a foe who will have less pillz due to their need to use them all to defeat her. Her stats of 8/6 are stats that are not to be trifled with, especially in a clan that thrives on dealing just enough damage and then soaking all the rest for the win, and comboed with her ability to give you half your pillz back on defeat, Selina is a card that can benefit you on the win and the loss. In her clan, this is a priceless feat, as it means that you will have the upper hand in most all situations that she is in play. She can function very well with her ability, without her ability, with her bonus, and without her bonus. For such flexibility and such incredibility when nothing is shut down, I would rate Selina a 10/10.

Wednesday 16/02/2011, 13:09

She is a diva that will kill to get what she wants.