• Released on friday 25/02/11
  • Illustrator: John Sein
  • Rare Card Available at the Shop
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  • EFC Tower icon Allowed in EFC up to EFC Tower
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Ability

Power of Eggman:

Heal 2 Max. 12

If Eggman wins the round, at the end of each of the following rounds the player controlling Eggman will earn 2 Life point(s) if he/she has fewer than 12 Life points. If the player controlling Eggman has 12 life points or more, the Heal effect is not triggered.

Bonus

Bonus :

+2 Life

If Jungo wins the fight, the player controlling Jungo will win 2 Life points at the end of the round.

First evolution of the 4 different evolutions of this character :

  • JungoEggmanpicture
    starstarstarstar
    Power2AbilityUnlock ability at
    Damage1Bonus+2 Life
    Allowed in EFC up to EFC Tower
  • JungoEggmanpicture
    starstarstarstar
    Power3AbilityUnlock ability at
    Damage2Bonus+2 Life
    Allowed in EFC up to EFC Tower
  • JungoEggmanpicture
    starstarstarstar
    Power6AbilityUnlock ability at
    Damage3Bonus+2 Life
    Allowed in EFC up to EFC Tower
  • JungoEggmanpicture
    starstarstarstar
    Power7AbilityHeal 2 Max. 12
    Damage4Bonus+2 Life
    Allowed in EFC up to EFC Tower
55 characters
missions icon 25 missions
Bonus +2 Life
Life for the animals in Clint City’s Zoo was turned upside down the night the meteorite “JNGA XII” crash landed on their cages. In the moments after the crash, radiation emitted by the huge rock, mixed up the DNA of all the creatures in the vicinity. Half-man and half-animal, the Jungo unite behind Ongh and swear to never return to their cages.
  • At level 1: min 2 420 Clintz
  • At level 2: min 3 000 Clintz
  • At level 3: min 3 561 Clintz
  • At level 4: min 2 402 Clintz
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71 comments on Eggman

Thursday 07/04/2011, 20:41

I don't think it's related to this card, but I recently read through Akira (finally) and there was a minor character in there named Eggman.

Not sure why he was named this, but he could crush hearts with his mind.

So there's that.

Monday 02/05/2011, 14:07

Eggman
Heal 2 Max. 12

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Pros:

- 7 Power Is A Big Thing Better Was 8 But He Has A Great Ability
- 4 Damage Is Fine To Me Cuz This Guy Heals And Adds Life As A Bonus
- A Huge Life Gap When Ability Is Pulled Off Along With His Bonus
- Great 2HKO with Anybody (FURY)
- His Artwork Is Great I Like The Whole Walrus Theme Thingy
- His Price Dropped From 4,000 - 2000 Thats A Good Thing... i guess

Cons:

- SoA Makes Eggman Weak. Without His Ability I'd Actually Use Scotty Over HIm
- SoB Affects Eggman But Not Much Since He Has His Ability Which I Prefer More Than His Bonus
- Full Stops Is A Bad Thing Makes Me Cry
- Attack And Power Manips Affect Eggman A Lot Making Him Twice As Vulnerable....
- His Posture Doesn't Change Seriously.

Overall: 8.5 / 10

Eggman can handle Attack Manips Like The Uppers/Sahkroms Bonus But When It Comes To Montanas Its Too Much. Same Goes For Power Manips Allmost All The All Stars Outpower Eggman But Still SoA and or SoB Is The Most Painful Thing This Guy Could Face... But Still He Is Good!!!smileysmileysmiley

Thursday 19/05/2011, 04:47

Eggman

Pros:
-7/4 is amazing with the ability he has.
- if you have Bridget and him in a hand, you can heal up to three each turn.
- causes 6 life gap right off the bat.
- he is a nice cushion to fall on when being destroyed.

cons:
- SOA hurts this card pretty hard.
- doesn't have much damage

Summary:
He is best used with Bridget, if you were to have her, you would almost be indestructible, not even including Sylth with them. If you are using Jungo, I'd say he is a staple.

Friday 20/05/2011, 07:55

Better as a splash rate green if you agree smiley

Saturday 18/06/2011, 10:17

I am 15 and love the beatles smiley, anyways, at lvl 4 he either got so angry he broke his tusk, or he is angry about his broken tusk o.o

Friday 19/08/2011, 06:09

Try out this awesome Eggman/Nyema preset: http://www.urban-rivals.com/presets/?id_preset=1985914&list
I want to see what the community thinks of my first preset!

Sunday 27/11/2011, 00:16

Eggman 7/4 Heal 2 Max. 12


- 7 power is great.
- 4 damage is decent, i guess.
- Great ability!
- 2,300 clintz is a bargain!


- SOA is not fun.
- SOB is also not fun.
- Power reduction is harsh.
- DR is also harsh.
- Eggman's a 4*. Decently big. Oh yeah.


Overall: 8.5/10. Great, but needs a damage check. 1 more damage would be good. But Eggman's ability pays up for his small
damage. Great card!

Rate please!

Monday 12/12/2011, 10:38

Sonic Much?

Wednesday 14/12/2011, 08:38

Snowflake instead

Saturday 17/12/2011, 19:46

Almost the same as Snowflake, who is much cheeper, But w/ a life+ bonus

Thursday 22/12/2011, 21:27

This is Snowflake with 1 more star and a weakness 2 SOA
and i understand that theyre in different clans but stillsmiley

Thursday 22/12/2011, 21:38

My mum loves the beatles:

"I am the eggman
I am the walrus
kookoo-kachoo-kookoo-kachoo
purple mellow custard dripping out a a dead dogs eye"

hehe i know lyrics, probably not in the right order thoughsmiley

Wednesday 04/01/2012, 23:44

I DAMMAND SONIC NOW >:O RATE GREEN SO UR WILL MAKE ONE

Thursday 12/01/2012, 02:51

NEEDS TO GET NERFED

Saturday 04/02/2012, 20:33

I think everyone is being quite cruel to Eggman! He is total beast, i would rate him 9/10! I pilled him with 8 pills, 4 pills left, opponent with 6 pills, then i put in Askai with one pill, opponent put in 4 pills, i got 3 pills left, opponent 2. Then i used Ongh as pawn, he use pawn too. And then i used Troompah and killed. He is more of a...staller.