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Coleridge

Albatrosses fly over the pirate ships, free as the wind. Some of the more suspicious Piranas believe they are bringers of bad luck but Coleridge has been studying them for a long time and has finally managed to create a flying machine that works in almost the same way as them, except it uses up a lot more charcoal.

  • Released on Friday 17/06/11
    Common Card - Available at the Shop
    Illustrator: Vanoxymore
    You don't have this character in your collection.
    1 missions
    Ability of Coleridge:
    Support: Power +1
    Coleridge's power is increased by 1 point(s) for each character belonging to Coleridge's clan and who is also part of their team. Remember that Coleridge is also taken into account.
    Bonus
    Stop Opp. Bonus
    The opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.

    At level 1: min 715 Clintz
    At level 2: min 702 Clintz
    At level 3: min 826 Clintz
    At level 4: min 694 Clintz
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Piranas

After scouring the oceans of the globe for many a long year, Captain Bloodh's Piranas have finally cast anchor in town – time to stretch their legs out a bit and let their hair down! Noisy, aggressive and thieving (well, they are pirates after all), they’ve been quick to make enemies, and the odd friend. But all in all, they’re having such a good time, they’re in no hurry to head back to sea.

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First development of the 4 of this character’s different developments:


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