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u Felicia

Released on Friday 01/07/11

Photography is a real art form and underwater photography even more so! Over the years Felicia has mastered the challenges of diving and kitted herself out with the very latest equipment. So now as well as photographing some of the rarest fish species she's able to capture the fights of the Ulu Watu, which she has been known to take part in too...

First development of the 3 of this character’s different developments:

  • Ulu WatuFeliciapicture
    3Ability unlocked at
    1Power +2
  • Ulu WatuFeliciapicture
    5Ability unlocked at
    2Power +2
  • Ulu WatuFeliciapicture
    7Stop Opp. Bonus
    3Power +2

Ability of Felicia:

Stop Opp. Bonus

The opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.



Power +2

Ulu Watu’s Power is increased by 2 points. (Remember: Power * Pillz = Attack)

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23 comments about Felicia

Saturday 30/07/2011, 20:32

i dont like enourmous walls of text and im not likely to read them either -.-

Friday 01/07/2011, 13:35


- Stiko - 8/3 protection power / +8 attack - The 8 power is excellent on a 3* and his ability makes his power even more undefeatable because on the power manipulation clan (All Stars) there’s not one single card that can beat him on single pillz battle, actually he can win to any card from that clan with one less pillz because of his bonus excpect Staley I think. While his 3 damage might not make much of a difference I think hes a good card that might have a place in many Junkz decks. (Finally one more 3* good enough to be used in a Junkz deck.) OVERALL - 8.5/10 - He’s damage screws a bit the card but the rest makes up.

- Victoria – 7/2 stop – 3 opp. power min.1 (people are saying) / +2 damage – This card is of course considered average for me and was the only one who I didn't appreciated that much. She might have a place in your elo deck together with Nahomi to give you a boost when you're up against Roots or GHEIST that are normally common during theire weeks.
Since most of the time her power isn’t activated and if theres only one SOA ability card in your opp deck and you still cant manipulate the field precisely and good enough to make the cards ending up fighting each other you might not like this card that much. Without her power she's a normal 7/4 still with an high damge for a 2* but with nothing to help her win. If you want her 4 damage theres better cards Wardog or Dean mainly. OVERALL - 7/10 – Might see some play in elo nothing else.

- Gordon – 6/5 courage power+2 / support attack +3 - This card might just gave a hundred Rescue players a good reason to keep playing them in elo. That’s what Rescue was needing - a not banned 4* for elo. With a possible 8/5 attack +12 this card is an easy way to put those 5 damage in. And even though Im not a Rescue player this card has given me almost enough reasons to start playing them. And even when he faces Soa (only 6 power) he still has his bonus that’s like he has pilled more 2 pillz (+12 attack) He definitely deserves his place in a Rescue deck and might even be used in T2. OVERALL – 9/10 Weaken against SOA and SOB (but not so much as the rest of the Rescue cards.) My favourite released card.

- Felicia - 7/3 SOB / + 2 power – Like some people have said before you can compare her to Lulabee. In other words she's a mini Lulabee with 2 less stars. I think she's a wonderful addition and together with Gordon a card that will kinda save its clan. Dealing with a 9/3 SOB it’s not easy and most players will just give up trying and throw a small DR or nothing. Ulu Watu are known for theire high power cards in low stars and this new card just proves that, lets see: Gaia, Nanook, George, Kirk, Lin bee, Jeff, you can count as well Janice and now Felicia. The clan is improving and this card might make the clan being more used in a half elo deck with the low stars card being the Ulu Watu and then powerfull high stars from La Junta. (The La Junta part is just an example.)



Thursday 01/09/2011, 00:36

Felicia: 7/3
ability: SoB
bonus: +2 power
max level: 3

+ Very good raw stats. 9 is extremely tough to deal with. Ulu Watu are know for high powers and this card does not disappoint.
+ SoB is really useful. Against Piranas, she is able to keep her bonus and retain that 9 to overpower those nasty pirates. Against Montana or Rescue, it is again obviously uber helpful. All Stars are also much less effective without their bonus. In the end, SoB is an amazingly handy ability to have (see Petra or Gibson).
+ At 3 stars, she will save space for the plethora of good high star Ulu Watu (Wee Lee, tan man, Hikiyousan, Lulabee/Miss Lulabee, tan man, Buck...etc)
+ A great defensive card as a wall. Sure, SoB doesn't stop nasty abilities like Coby has or a vengeful Wardom, but she can stop them completely by just beating them. Most bonuses are made to help the card in battle so with SoB and 9 power on her side, Felicia just straight up beats them preventing dangerous incoming beast from ever getting through.

- 3 damage. It's not a lot at all. This is what makes Felicia a wall and not a beast; she doesn't deal much damage of her own.
- Competition. see below.
- Not only is her damage low, but it's an awkward number. With 4, you can fury to make it 6, which is imo the magic number for 2hkos. However, she does have Buck and tanaevera cr and Hikiyousan in her clan to match her with odds.

Felicia vs. other 3 star options for Ulu Watu:
--> Gaia: similar cards. Felicia has a much better ability while Gaia with 1 extra damage becomes more than just a wall. Also, both cute girls. however, Felicia 's SoB is more useful and helpful to what the Ulu Watu do. edge: felicia
--> Joao: not a fan of damage copiers for a non +damage clan. Also, his 6 power without bonus is too weak. edge: felicia
--> Rass: here, it really comes down to 1 damage vs. 2 power. in the end, 5(7) power just isn't good enough for an Ulu Watu. Looking purely at CRS and CES, edge: felicia
--> Gaia Noel: well she's worse than Gaia so by the transitive property, edge: felicia
--> George: stats are identical. with +2 life against SoB, it's pretty much a preference between offense or defense. I actually really like George (a very underrated card). edge: even
--> Nanook: she has +1/+1 but no ability, but it makes a big difference..especially like i said before with that one extra damage. SoB doesn't quite make up that difference. edge: nanook
--> Nympheea: excellent potential CES here, but just way too un-solid. if either ability or bonus is not there (like against Felicia), she is dead meat. even so, 7 isn't the highest number either. edge: felicia
--> Chad Bread Cr: CES and CRS are equal but i like power over damage and an ability over none (obviously). edge: felicia
--> Ice Jim: if you weigh SoA and SoB evenly, this comes down to stats again. edge: felicia
--> Janice: anti-SoA is very very useful. furthermore, Janice at 8/5 is not a bad card not against SoA. she is yet another underrated card. edge: even
--> Kirk: again the stats are even. I don't like the min on Kirk, so edge: felicia
--> lin bee: like with Ice Jim, we'll weigh SoA and SoB evenly here. due to courage vs. unconditional, edge: felicia
--> Mac Hen: well...ya. edge: felicia
--> Rass Cr: worse than Chad Bread Cr so again by transitive property, edge: felicia
--> Tafa: worse than Rass so for the last time, transitive property = edge felicia

I think this is a really underrated card that help a lot as a defensive wall. Nanook has better stats but no ability to help her out and Janice will loose head to head against Felicia (although that's not really a fair way of measuring). Ultimately she has quite some competition when you add in George and Gaia, but Felicia makes a strong case to make 1 of the spots in your deck. Considering you don't see them much outside T2, I don't plan on seeing much of Felicia around, but she could prove to be worth it because she can do so much in elo where it's all about life "swings" (example: Felicia vs a 6 damage card. if you loose that's minus 6 for you; if you win that's plus 3 for you. swing = 9) with her ability to just win battles. I like this card and will no doubt recommend it. Good art, very usable, reasonable cost (only 300 cltz atm) all bodes well for Felicia.

Sunday 17/07/2011, 18:08

Such a low prize for an amazing card...

Thursday 06/12/2012, 18:45

Seriously Level 2 Art is Soooo HOT :P The only place she really feels home in , is a Mono Watu deck. a 9 3 Sob in Elo just doesn't cut it anymore (Even is she is extremely attractive at level 2!) Should've won her 2011 Miss Clint but people voted for Stella

Saturday 02/07/2011, 13:37

Perfect. Now Rass has no use whatsoever,and now we have two Rass Cr cards.

Tuesday 03/12/2013, 03:51

I wish the artwork for level 2 and 3 were switched around...:bored:

Friday 01/07/2011, 11:23

7/3 SoB

Friday 20/03, 23:39

Bye Felicia

Friday 01/07/2011, 22:36

It's cuz of her damage that people don't like her. Abilities in Ulu Watu are not really important; what's important is our raw stats and keeping our bonus. All over Ulu Watu you see cards with 6, 7, 8 power (especially 7 and 8), damage that's 4+, and an ability that either doesn't matter, or isn't strategic. Look at Tanaereva Cr and Wee Lee; the Tan Man is 8/7 with a DR ability, and Wee Lee is practically his mini me, with 7/6 and DR. Then we have Shayna, Buck, Lucia, Hikiyousan, Stanly (a common card for 2k, for God's sake), Nanook, Gaia, ect. whose abilities either give them more damage or more power/attack (Nanook doesn't even have an ability).

Then we have Joao, George, Zack, people like that. When's the last time you saw someone playing Orlando, or any of those other cards? Ulu Watu players are turned off by abilities that are strategic, like life gain and things like that. The instant a card is reliant upon it's ability, Ulu Watu players shun it.

This is why i like this card. Raw stats? Not great, for a 3*, but not shabby. Sure, she's missing that one damage, which if she had it would put her damage to 4, the magic number. Sure, her ability's nothing Ulu Watu player feel like dealing with. But you know what's worse than not having an ability in Ulu Watu? not having our bonus. And this is where her ability comes in after all. It's not necessary! Is she loses it, so what! And if she doesn't lose it, you know what that means? It cancels out All Stars, who are annoying as hell for Ulu Watu. it cancels out Bangers, who can get at our level. it cancels Montana and Uppers and those damn sakhrom who take our naturally high attacks away. And most importantly, it cancels nightmares who are rampant as ever, and the worst thing for Ulu Watu to face: a fight with no bonus.

So embrace her SOB! for five stars, no one likes using Lulabee just for the SOB, especially not in this clan. So many good 4 and 5 stars to choose from, it's hard to fit Lulabee in. Her SOB might be just the edge you need to cut down on using a few pills and perhaps *gasp* win without a KO? Possibly!

Also, she's unsuspicious. No one thinks you really care about those 3 damages, so they'll let her through with just a pill or two ;-)

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