Snowflake grew up all alone on an arid reservation. But when it was discovered that she could control the elements, she was hailed as a goddess, which soon started to get on her nerves. She’s now joining forces with the Skeelz to learn how to better manage her powers, as well as the responsibilities they entail.
  • Released on friday 29/07/11
  • Illustrator: RoyalChu
  • Common Card Available at the Shop
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Power of Snowflake:

Heal 2 Max. 12

If Snowflake wins the round, at the end of each of the following rounds the player controlling Snowflake will earn 2 Life point(s) if he/she has fewer than 12 Life points.


Bonus :

Protection: Ability

The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

First evolution of the 3 different evolutions of this character :

  • SkeelzSnowflakepicture
    Power3AbilityUnlock ability at
    Damage1BonusProtection: Ability
  • SkeelzSnowflakepicture
    Power5AbilityUnlock ability at
    Damage2BonusProtection: Ability
  • SkeelzSnowflakepicture
    Power7AbilityHeal 2 Max. 12
    Damage4BonusProtection: Ability
62 characters
missions icon 25 missions
Bonus Protection: Ability
In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.
  • At level 1: min 1 141 Clintz
  • At level 2: min 1 200 Clintz
  • At level 3: min 1 179 Clintz
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35 comments on Snowflake

Friday 05/08/2011, 02:13

@ Trombone
What about Eloxia? She's a student in the nature and she starts out wearing green as well

Friday 19/08/2011, 00:39

Caelus' Student Review Log:

Student Number 303


The nature studies department is getting much more than they bargained for this semester, what with the wide variety of students that have been showing up at our doorsteps with seemingly limitless powers. One such child that we accepted recently is Snowflake, a young girl from a reservation who has an uncharacteristically strong aptitude for controlling the weather. This has been a blessing and a curse, both for the staff and the students. For starters, it's unnecessarily messy to have to clean up when things go wrong, as we often have flooded classrooms and lightning-charred furniture, not to mention chaos when her storms expand into the hallways, and to the dismay of Deebler, the school grounds.

That being said, when she has her abilities under control, Snowflake shows great promise of being one of our most powerful students here, along side Sasha's mind control, Liam's time manipulation, and Manfred's intense psychic powers. She's still very unpolished though, and it will take more time to teach her how to take control of such powerful, temperamental forces. Of all of my students, I feel she could have the most impact in helping the city and those around, and she will prove to be a most valuable ally within our ranks, should the clan wars appear on our doorsteps once more.

Retired Headmaster of Skeelz Academy

Sunday 28/08/2011, 22:42

Snowflake replaces Drake.

Tuesday 18/10/2011, 03:08

Where is Zincspider???????

Friday 28/10/2011, 05:00

WOW this card is great. It has a potential of 10 gap. Thats equal to Aylen who is a 5 star. And while Aylen is more versatile for later levels this card is 2 stars less and helps prevents 2hko or 3hkos because of her life gain.

-7 power
-4 damage is fine
-Ability is great and has a big heal with a high max
-Bonus means SOA does nothing and her ability stays awesome
-If she is the only one to win she still is below her abilities max. (14 opp life-4 dmg=10 life. 12 is her max for your life)
-She can be a 1 hit and use dr person. In the first round with fury she can do 12 gap. Without she still does 10. Make a deck with a ton of drs and she is solid.
-Since she is only 3 stars you can fit in the big 5 stars who also fit in this plan of 1 hit and hide. (ex aylen, oflgn, or ditha)
-SOB also doesnt bother her
-Bluff power

-All stops makes her a respectable 7 4 3star but she losses her main value especially in the 1 hit and hide scenerio
-No additional help in winning. (no attack manip, sob, soa, power manip)
-She has less use in later rounds
-Less use against life gaining teams (her ability doesnt come into play)

-Also remember she doesnt have to be the only one to win. Its a good strategy but easily broken. So she could be a bluff as well or win with just 5-6 pills and let someone else do the final blow.

-I really enjoy using her with vortex... they has 1 hiters (oflgn/cyb lhia) DRS (neloe/sekutor) helpers (c-wing) and a lot of attack manips like dagg and deea which really fits her style. Also if you do all out with vortex you also get pillz back so you can still attack with a 2nd person

-And of course she is well loved in the pussycat clan. Ditha, muze, cherry, and a million drs. Also charlie can be helpful cuz of her high power and strong dr skills.

9/10 Solid card solid rating. Not my style of play but still a good style.

Eteymology-Storm from the X-men. Pic, name, powers, and bio all are similar to Storm.

Monday 01/08/2011, 05:21

COuld be a parody of avatar ???

Monday 29/08/2011, 09:34

Although this card has a pretty good ability her lack of power doesn't really help.
Yes, 7 power is good, but it's not good enough in the current meta game.
In the current meta game what the Skeelz (and every other non-power/attack manipulator clan needs) is a good 8 power card or a good attack manipulator.
But seeing as how the Skeelz are supposed to be a clan with cool/great abilities (since they only rely on their abilities and have no "bonus" to help them win).
Besides creating too much Attack/Power manipulator card makes no sense (they already have Belgosi, Sasha, Chiara, Danae, Sandro).
Likes take a look at Skeelz recruits after the departure of Caelus.

The Skeelz are given:

Belgosi - **** 7/5 Pwr -2, min. 5
The only power reducer after the departure of Caelus. Good but not great. My main concern isn't just because of his 7 power or 5 damage or only -2 power ability. Sure he would've been better had he been 8/5 or 7/6 or with a Power -3. But the main problem is that not only does he only have 7/5 with "only" a Power -2 but his minimal is only 5. Why not minimal of 1? or at least 4 so he can have a 3 power gap against 6 power cards (which by the way is almost extinct in ELO). Even the rare 6 power cards that are used in ELO usually have attack/power manipulators or both (i.e. Wendel, Ace, Ficcanaso, Stacey, Mona).

Logan - ***** 8/3 Life -5, min. 4
The only "8" damage card after Caelus' departure. He's solid. Meaning a 8/8 5 star is solid. Unfortunately no bonus to help him (i.e. DJ Korr Cr and Kiki Cr, I know not fair comparison) and his minimal of 4 really hurts. Well if he had a minimal of 4 the could've made them 8/1 Life-7,4 instead of 8/3 Life-5,4. At least then he'd have a very special function as an anti DR and not just an "ordinary" 8/8 BUT can't be used when the opponent's life is below 4.

Eloxia - ***** 7/7 Defeat: Poison 1, min. 0
Unique skill. Great mind-game card, actually one of my favorites but with the recent change in ELO to 14 life his 7 damage (can't 2 hit ko that easily anymore) and especially his 1 poison seems very very weak considering you have to sacrifice a 5 star. Would've been much better with 1 more damage...such a pity.

Dwan - ***** 7/6 Dmg -4, min. 1
Great in terms of versatility. But some will say her 6 damage is to low or 7 power is too low. I agree when considering that not enough of his clan members (that you can squeeze into your deck if she is in your deck) can really step up to help inflict damage/life gap. With the current clan members his power or damage or both should have been bumped up a bit.

Wilhem ,Jessica, Otto.
None of these cards are not really worth mentioning as they are just the typical common card buffers needed for the Card Pack chance system, anyways they suck, none are good life gapers and none are good pill wasters (wall/DR).

Saho - A joke. Not even worth a review. If he was defeat, well that's a whole other story.

Drake - *** 7/4 Revenge: Life +2
Nothing new, creates as much life gap as Zeke. In fact Zeke is much better as he's not situational (revenge) and he can bypass most DR and reducing 6 life creates better KO possibility with other cards (if used first). Not to mention Snowflake has the same stats with better ability, Drake is no good.

Praxie - *** 8/1 Life -3, min. 0
Good as he's solid and can bypass all DRs. But is he really worth putting lots of pill into? No. He's not a great life gaper and not a great pill waster. He's "just" solid. Good addition to Skeelz but not really a game changer.

Snowflake - *** 7/4 Heal 2 min. 12
An interesting addition. She's bad as his power is "only" 7 (with no bonus to help). Good as he's worth investing lots of pillz into (compared to other clan members).
But it's still nothing compared to Greem's 3 poison with 2 min.
Even as a good bluff card how much pillz will the opponent use? 5-6 pillz? Can you take that hit if he puts his heavy hitter? Considering Skeelz don't have much life gapers. Sacrificing Snowflake may not be the best choice. So you hit her? Well that may not be so easy considering her 7 power compared to other cards in UR today. So I have mixed feelings about her. She's good but she's definitely not the game changer Skeelz need to become more competitive post-Caelus and in the new 14 Life ELO era.
But to be fair I agree what Immortal One and Silfy have stated before me.
FOR a common card she definitely packs quite a punch!

Skeelz's direction tactic-wise used to be a combination great ability cards in Greem, Jay and Caelus. Supported with great attack/power manipulators in Sandro, Sasha and again Caelus.
But with the departure of Caelus the Skeelz seem lost (they lost both a great damager/life gap maker and an amazing power manipulator). Not to mention the fact that ELO's starting life is increased to 14 that change's to a lot of 2-hit KO possibilities that was once unique to Skeelz (e.g. using few pillz on Sasha to deal 2 damage then later deal 11 damage with a fury Jay).
So many 2-hit KO possibility were lost when the starting life is increased to 14 (Zeke- fury Chiara, Sandro-fury Chiara, Sandro-fury Cley, Zeke-Cley).

They probably won't replace Caelus with a Caelus like card: being both Big damage/life gap while being a great power/attack manipulator (so Skeelz probably won't get something like ***** 6/8 Support: Attack+5 (both big damage/life gap and great power/attack manipulator). But they should get separate cards with one of those traits (either a big damage/life gap OR a card with great attack manipulator). Considering that Skeelz already got 2 pretty good (not great) life gap-ers in Logan and the recently Snowflake. They should get a good attack/power manipulator next.
Since Skeelz already have a:
2* attack manipulator in Sasha (and a 2* power manipulator in Milton?),
3* power and attack manipulator in Chiara, Sandro and Danae.
4* power manipulator in Belgosi.
What's lacking?
-A better 2* power manipulator probably one that's not situational too? UR doesn't like give too much good 2* since it allows players to use the big cards easier. So a better version of Milton is very unlikely.
-Another 3* power or attack manipulator? There's already 3 other. So another one is very unlikely (at least for now).
-Another 4* power better than Belgosi? Unlikely.
-Another 4* attack manipulator? Interesting especially if they come out with a support ability.
-A new 5* power manipulator? A weaker version of Caelus? Kinda like when Lamar of the All Stars was banned, Liu was created. Unlikely.
-A new 5* attack manipulator? Now this is interesting. If they were to make a great without being imbalance card it would be a 5* card. Simple, cus great 2*, 3* or even 4* would be imbalance since their star count is too low and that would allow the big cards of Skeelz to be played. So what stat's are we looking at?
How about a 7/6 Support: Attack +5 (a la Emeth without the bonus damage? I kinda feel its too good).
How about a 7/6 Support: Attack +4 (a la Stella).
How about a 6/8 Support: Attack +3 or Attack +12 (too good because of it's damage? But I feel in the 14 life ELO era any less than 8 damage for a 5 stars just feel inferior and the 6 power is good without making him too weak)

Whatever they make it should be (in terms of game balance, to help Skeelz get back into the ELO competition) a good attack manipulator 5* card.
Either that or a couple of good 2* and 3* solid (as in 2* 8/2 or 3* 8/4) STOP cards.
Here's to hoping the future of the Skeelz! smiley

Saturday 14/07/2012, 18:48

laugh at peeps at the end of battle when we have equal health and then her ability comes in smiley

Sunday 15/07/2012, 15:01

I love her......she is very handy in battles..

Saturday 25/08/2012, 04:42

Bobblefighter. It's because her power is so obviously nature related that the skipped the First is white rule. I mean she practically controls nature, so yeah.

Saturday 20/10/2012, 11:52


Saturday 20/10/2012, 11:52


Wednesday 28/11/2012, 15:40


Wednesday 15/05/2013, 01:09

How come Snowflake doesn't wear white uniform in first level art?

Sunday 26/05/2013, 03:21

better than eggman (his bonus hinders the procing of his ability, while hers is still protected) o.o

Clint City, night.