Urban Rivals
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Snowflake grew up all alone on an arid reservation. But when it was discovered that she could control the elements, she was hailed as a goddess, which soon started to get on her nerves. She’s now joining forces with the Skeelz to learn how to better manage her powers, as well as the responsibilities they entail.

  • Released on Friday 29/07/11
    Common Card - Available at the Shop
    Illustrator: RoyalChu
    You don't have this character in your collection.
    No mission
    Ability of Snowflake:
    Heal 2 Max. 12
    If Snowflake wins the round, at the end of each of the following rounds the player controlling Snowflake will earn 2 Life point(s) if he/she has fewer than 12 Life points. If the player controlling Snowflake has 12 life points or more, the Heal effect is not triggered.
    Protection: Ability
    The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

    At level 1: min 482 Clintz
    At level 2: min 553 Clintz
    At level 3: min 502 Clintz
  • Day


In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.

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First development of the 3 of this character’s different developments:

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