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Kalder

Stealing treasure is often a very risky business and Kalder prefers to find treasure other pirates have previously hidden. So armed with the pendulum Arawaka sold him, he scours the underground passages of Clint City in search of gold that may be buried there. And it works! He's just found a whole heap of it right under the Borgia's Palace... Now all he needs to do is find a way to break open the coffers!

  • Released on Friday 10/02/12
    Common Card - Available at the Shop
    Illustrator: omsha
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    No mission
    Ability of Kalder:
    Power = Power Opp
    Kalder has equal Power to their opponent. This number only takes into account the figure shown on the opponent’s card and does not include changes connected to an Ability or a Bonus. If the Ability is blocked, the character’s Power is equal to that shown on their card.
    Bonus
    Stop Opp. Bonus
    The opponent’s clan Bonus, if activated, is cancelled. If the opponent's clan Bonus is not activated, then the ability has no effect.

    At level 1: min 185 Clintz
    At level 2: min 181 Clintz
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Piranas

After scouring the oceans of the globe for many a long year, Captain Bloodh's Piranas have finally cast anchor in town – time to stretch their legs out a bit and let their hair down! Noisy, aggressive and thieving (well, they are pirates after all), they’ve been quick to make enemies, and the odd friend. But all in all, they’re having such a good time, they’re in no hurry to head back to sea.

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First development of the 2 of this character’s different developments:


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