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Todd

Before hearing about the Skeelz, Todd lived hidden away with only Dark Techno Metal and the most violent Playbox 3 games for consolation. But now he can join in fights and go to school like anyone else. What is more, everyone loves him because he gets rid of all the Academy’s flies.

  • Released on Friday 24/02/12
    Rare Card - Available at the Shop
    Illustrator: phalloide
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    No mission
    Ability of Todd:
    Poison 2, Min 5
    If Todd wins the round, at the end of each of the following turns the opponent will lose 2 Life point(s) if he/she has more than 5 Life point(s). If the opponent has 5 or less Life point(s), the poison effect is not triggered.
    Bonus
    Protection: Ability
    The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

    At level 1: min 2 346 Clintz
    At level 2: min 2 581 Clintz
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Skeelz

In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.

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First development of the 2 of this character’s different developments:


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