• Released on friday 20/04/12
  • Illustrator: -Merci-
  • Rare Card Available at the Shop
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Ability

Power of Michael:

Courage: Power +3

When played first in the round, Michael's Power is increased by 3. If Michael is played second in the round, their Power is equal to the amount shown on the card.

Bonus

Bonus :

Protection: Ability

The Ability of Skeelz can not be blocked while the Protection: Ability Bonus is activated.

First evolution of the 4 different evolutions of this character :

  • SkeelzMichaelpicture
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    Power5AbilityUnlock ability at
    Damage4BonusProtection: Ability
  • SkeelzMichaelpicture
    starstarstarstarstar
    Power5AbilityUnlock ability at
    Damage5BonusProtection: Ability
  • SkeelzMichaelpicture
    starstarstarstarstar
    Power6AbilityUnlock ability at
    Damage5BonusProtection: Ability
  • SkeelzMichaelpicture
    starstarstarstarstar
    Power7AbilityCourage: Power +3
    Damage7BonusProtection: Ability
57 characters
missions icon 23 missions
Bonus Protection: Ability
In the Skeelz Academy, all subjects are given equal importance. Whether it’s the art of combat, mastering Space and Time, controlling the Mind, Nature studies or Death exploration, nothing is discounted. And to ensure the same tolerance reigns in the streets as in their Academy, the Skeelz are putting their neutrality to one side for the moment to bring about peace...through the force of their punches, of course.
  • At level 2: min 36 698 Clintz
  • At level 3: min 32 756 Clintz
  • At level 4: min 30 500 Clintz
  • At level 5: min 36 204 Clintz
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64 comments on Michael

Saturday 21/04/2012, 04:48

Everyone who appreciates the art post a thumbs up to give UR a message about getting more art like this. smiley

Saturday 21/04/2012, 23:04

Caelus's Student Review Log

Student Number 1337

Michael

I remember back when I was young, we only had rocks to play with... well, most kids had rocks. I had innate magical powers (which tend to go hand in hand with rocks anyway). We played games with the rocks, we tossed them at each other (easier to do when you have magic on your side). Yet, all these 'board games' and 'video games' have been cropping up over the years, mostly rock free. I even got the see the birth of 'Caverns and Creatures' when a young mister 'Gijax' attended my fair academy many decades ago, and the system of running a world with the toss of the die was so very interesting when compared to what I grew up with. I've tried to get into these things, but the only game I'm really good at is darts. But I digress. I believe I was going to speak of our newest student, Michael, who's recently given up table top gaming in favor of actually becoming a supernatural being in his own right.

Unlike most students, Michael handled his new powers like a pro. He didn't get scared, unleash them on the neighbor kid, or even go mad with power. He kinda just kept cool. We didn't even get word that he had the ability to harness solar energy and release it as he saw fit, until he'd been acquainted with the power for almost two years. He'd made sure not to do anything rash.

When we finally recruited him, after a sneeze on the subway left Cley with a few less hairs on his head then before, and he learned how to control his power and was free to do with it as he pleased... It proved to be a bit much for a boy who's love for the role-playing genre had been tempered all of his life. I'm not sure if he's really just excited that he can destroy most things with a single thought now (because, admit it, that's awesome), or the stored up energy from two years of being passive is just bursting out, like water from a broken dam. Either way, I hope to curb him back to his usual, calm self over time.

Caelus,
Former Headmaster of Skeelz Academy

Friday 20/04/2012, 11:50

Okay I'm going to beat the rush and do a proper review of this card.

Michael - 7/7 with courage: power + 3 (ability) and Protection:ability (bonus)

Positives:

-Potential 10 power. Nice. Bangers Ulu Watu and All Stars have a new card to be worried about.
-big 7 damage (9 with fury) can 2hko with a fair few things, including Jay without his ability - surprise them!
-bonus means that the extra power is here to stay!
-with Caelus Cr banned, I would say this is the strongest 5* option Skeelz have right now.

Negatives:

-courage is predictable, of course. But 7 power is nothing to sniff at, so you can use him going second if you need to.
- All stops, I guess? but not many will beat 7/7 pill for pill. Just watch out for Burdock
-One more damage would have been excellent. a lot of the more used Skeelz have 2 or 4 damage - Sandro, Sasha, Redra, Praxie, chiara, Manfred, so on, so on.
-5 stars is a lot, but, you can't really complain.

Overall 9/10. I think Urban Rivals has done Skeelz a favour here. This is a great 5 star card. I'm not sure if it will completely replace Logan or Tomas for ELO play but for me personally it will. It has definietly given Skeelz smoe more T2 Beef.
Hope you found this review helpful!

Monday 23/04/2012, 11:33

yes , Michael ability is courage based... but as you can see, he came from the clan of SOA proof. so even if his ability is so predictable... you cannot stop it. Except for all stop cards, but the highest power of an all stop cards that can be encountered by Michael is 7 which is Burdock and all you have to do is use more pills than your opp. and 7 damage pays it out....
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this i tell you.... Michael 's abbility is the best courage based ability.... just prepare with some power manipulation cards like Olga Fei and spyke ........ and of course DR's

Friday 18/05/2012, 01:35

You wanna talk about Overpowering? Make a OHK Vortex, thats overpowering

Sunday 11/11/2012, 05:58

Sunny D taste the power of the sun.

was especially what i thought in my head when he took a few of my characters down when i fight him

Friday 22/06/2012, 09:20

I like how Michael and Thomas look like they're battling when theyre next to each other in a deck. smiley

Sunday 03/02/2013, 15:42

Hey, did Ace survived to Akainu attack ?
This guy is totally like Ace : calm but strong.

Sunday 19/01/2014, 02:56

I looked at literally all the artwork on UR and i have 2 give props 2 -Merci- ... HE IS THE BEST UR ARTIST EVARRRRRRRRR! Also the card is really...Really ....REALLY! good probably 2nd best of the Skeelz after Caelus Cr. 9001/10smileysmileysmileysmileysmileysmileysmiley

Sunday 28/12/2014, 09:32

I feel a Cr coming ...

Wednesday 25/04/2012, 05:28

IMO parody of Searle from Sunshine...especially in level 3 with his iconic Aviator's

Friday 15/06/2012, 21:30

There is a line where being predictable is ok...
and I think that line falls very easily in the 10/7 range.
People say all stops but honestly who will send an all stop against those stats? 7/7 will beat out any non-banned all stop in both power and damage. I'm a big fan, even if he's 5*.

Wednesday 20/06/2012, 16:27

This is a good card people, compared to the last realeas of Todd..... this guy is a God smileysmileysmileysmiley

Tuesday 31/07/2012, 00:25

Level 2: I made a wil cute ball of solar energy! smileysmileysmiley
Level 3: I'm gonna make it bigger to show Caulus! smileysmileysmiley
Level 4: *sniff sniff* They grow up so fast. GIMME A HUG U BIG BALL OF SOLAR ENERGY! smileysmileysmiley
Level 5: I think...It's time to let you go. Into the real world. Go. I don't want to see you anymore smileysmileysmiley
WAIT! Before you go...You mind blowing up Drake. He thinks he's all that smileysmileysmiley

Tuesday 31/07/2012, 10:01

playable at 4* as a 6/5 or 9/5 although that's pimp my Sandro