As said many times:
1) randomness makes games fun, next time you will be asking to have only 4 char deck and preconstructed boosters and that will be tottally dull
2) random and non-random rulesets have quite different strategies; if you want to emulate the random game in non random fashion you should calculate the chance to win times card damage, so both cards "win a bit", but that would lead to totally unfun game
1) winning 25 vs 49 is common, its is more then one in three chance, betting majority of your pills on the outcome of this is pretty poor bet; nothing wrong with game when you lose like this; if you want to even out the odds, play more games
2) winning 2 vs 32 should be quite rare BUT if you keep playing agains such "impossible" odds, you will win one combat in about 4 games; for my feeling, this chance is way too high for the ratio
3) note that generally playing lot of pills vs lot of pills tends to be very risky business
Maybe all we really need is an example in the rules: 5 pow with 5 pills vs 7 pow with 7 pills tend to "score" 1:2.