Hey the government is always being attacked by clans in their descriptions........ the government needs to protect itself.....and KingGinger is one of my accounts
Religious Fanatics (Tho I think Sakrohm is supposed to be a mix of aliens and fanatics)
Rejects or maybe the Fallen - All the rejects or those who lost Grace with all the clans
Bums - It's been said before
I like the Union idea
Stop: -1 opponent pill - Self explanatory (Cancels 1 pill opp uses during the round)
Gain: +1 Pill - Gain one pill if you win the round (Though the drawback would be the Morphun users)
Reflect: +1 damage - Reduces one damage while causing 1 point of damage to opponent
Protection: Power or Damage (Take that you damn reducers, lol)
Psyche/Decoy - You play the psyche card and then opponent plays card you choose another card to replace the psyche card (Still tryin to work this one out in my head
Sabotage - When user wins round the ability effects the next card thrown by opp, (example: - 2 power min3, if user of sabotage cards wins round then the next round card opponent throws loses 2 power with a minimum of 3
Morale - Opposite of Sabotage only it effects users next round card (Example: +2 power to next card user plays if user wins the round with a morale card.)
Rage - Abilities that are activated only if the card is furied
A Time Travelling Clan would be pretty cool. It could even include parodies of Dr. Who, Doc Brown and Marty McFly from the Back to the Future movies, and maybe even like Old or Young versions of characters from other clans. Maybe takes on Terminator characters.
Ooh or maybe a robot/cyborg clan where Flesh is bad.
There needs to be a faerie clan. Or a clan made up of different mystical beings, like faeries, elves, ents, halflings, etc. We already have bigfoot, aliens, cyborgs, mutants, etc so I don't think it would be so unrealistic. The clan could focus mostly on strategy and be made up of mostly low pow/damage cards, but really good abilities. It would make a good deck for advanced players. I just wish I could draw, then I could send a bunch of sketches of different cards.
To the mythical beings/faerie clan idea: That be awesome! Their bonus could be +2 pillz. This can open the clan to having some aggresive cards and defensive cards. Something like the card below would be amazing and offer all sorts of tactical thinking:
Aerie 2 Stars 8/1
Ability: -3 Opp. Damage, Min. 1
Bonus: +2 Pillz
So do you overpill or under pill? Either way, the outcome would be bad for you.
Frodo 3 Stars 6/3
Ability: +2 Power
Bonus: +2 Pillz
Obvious LotR reference. When your not facing a SoA card, its like he is wearing the ring, which grants him extra power. LOL! That be awesome.