Urban Rivals
Register            Already signed up to the game →  
Click here if you forgot your password.

Next Clan???

Next Clan???
Thursday 19/11/2009, 21:45
What-The-Hell - Novice English

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO
378 messages
Next Clan???
What-The-Hell - Novice English - Thursday 19/11/2009, 21:45

As modt of us know, every 6 months a new clan arrives in clint city, on this thread you should post your ideas to what they could be
eg: Skeelz-school Freaks-circus Sentinel-cops
« Previous12...272829303132...3738Next »

deatheagle8765 - Veteran English
Sunday 16/09/2012, 21:13

Heal 1 max 14 ?
RipTide609 - Senior - the courtyard of shadows Español
Sunday 16/09/2012, 21:52

Contrieez ( opposite of Pussycats )
Bonus: 2 damage ,min 1 or +2 life
Blagdraf - Legend - Friends Of Fate English
Monday 17/09/2012, 14:31

@ ghelas:

Maybe "Duplicate Ability" would be the way to go. Yeah, SoA would knock out one copy of the ability, as would SoB. I imagine it would work just like Fanny, although of course the bonus would be worded differently.

Thoazol - Legend - Wise Men Distracted English
Monday 17/09/2012, 14:48

Wouldn't the dublicate ability be like a notch up from Skeelz? Soa or Sob alone, the ability goes through once, fulls stops is stats against stats, and no stops would be twice as good (Eg Dr. Falkenstein lookalike with -32 opp attack)
Blagdraf - Legend - Friends Of Fate English
Tuesday 18/09/2012, 04:59

Heya Thoazol:

Well, obviously they'd have to be very careful with what abilities they printed. Falkenstein's would be much too strong if doubled. But what about something like this: 6/3 with "-1 opposing damage, minimum 0"? Or a 7/1 with "Damage +3"? The idea would be to have abilities which, by themselves, are marginally less useful than what you typically see with other clans but, when duplicated, are marginally better.

ghelas - Admin - E X C A L I B U R English
Tuesday 18/09/2012, 06:01

@Thoazol: I think the trick is that their abilities would have to be about 75% the strength of an ability of a card in a typical clan. That way, when both copies of the ability are active, they can sometimes have an upper hand, but when only one copy of an ability is active, they're weaker than Skeelz.
0_The_Oracle - Titan - Open Casket English
Saturday 22/09/2012, 14:03

Copy: Opp. ability is definitely viable but it might be a bit op. kinda like soa but invulnerability to stop: abilities and facing cards like copper would be kinda awesome
IM_Disizrey - Hero - Immortality English
Sunday 23/09/2012, 23:22

I have been dying for a...

1. Medieval
2. Steampunk
3. Musicians
misterjones - Titan - Limit Break English
Sunday 23/09/2012, 23:45

Copy Opp. Ability would be ridiculously hard to balance, so I wouldn't expect to see it, ever.

As far as clan bonuses we haven't seen yet, I could see a clan having Defeat: +2 Life or Heal 2 as a bonus, but I think both would have to be balanced with maximums, e.g. Defeat: +2 life, max 16, or Heal 2, max 11.

I would also like to see a drain life/drain pills ability/bonus-- that is, a successful attack drains X life/pillz from the opponent and adds the same to you. X in this case probably would be 1 for a bonus, and not more than 2 for an ability.
DeepEnd - Imperator - Limit Break English
Monday 24/09/2012, 00:59

Honestly... I wish UR would skip two or three new clans and use the resources to new interesting, challenging and diverse game modes instead.

« Previous12...272829303132...3738Next »

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO

The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.

Play our other addictive free to play online TCG: Fantasy Rivals