1.) Deck composition
Deck composition in ELO is very important in order to succeed in the game. You can either play using a mono-clan (single clan) or bi-clan (two clans). The option is very open and wide for you to pick from so let your imagination go wild.
→ 1.1) Pure maxed card deck
In order to make a good deck using all maxed cards. You need to ensure a well balanced combination. For this to be effective, consider factors such as ability, power, bonus and clan combinations.
Ex: les piranas atomiques
→ 1.2) Deck with unevolved cards
The use of cards with stable statistics at their lower level is very popular in ELO to save star count. These unevolved cards are often used as fillers.
Ex: L-I-O-N-H-E-A-R-T-H (The unevolved card used here have the same ability for his maxed level so it saved the player 1 extra star count to use for the rest of the deck) & deleted
→ 1.3) Deck with a Leader
Each Leader in the game have different unstoppable abilities. Many people use them for this reason. It will be your decision which Leader you want to use in your deck.
Ex: Barre chocomuscle féline (Eyrik (R) was used to complement All Star’s bonus)
**NB: With the new ELO voting system, you also need to consider banned cards for each week when making a deck**
2.) Game play strategy
→ 2.1) Pillz use
You can use pillz to multiply your character’s power to the get total attack in your battles. Remember the higher the attack of your characters, the more chances of you winning the fight so use your pillz wisely. At the beginning of your fight you will start off with 12 pillz. It is your decision how you want to spread this out with all your 4 characters in your draw.
You can also use pillz to boost the damage you can inflict to your opponent when you win.
→ 2.2) Strategies
→ 2.2.1) Bluff
Knowing an effective way to bluff is important in all aspects of the game. “A bluff is trying to make your opponent believe you are going to play the obvious way but instead you play offbeat.”
→ 2.2.2) Letting cards through
In your fights you need to weigh if it is worth wasting your pillz trying to beat a very power card or just let it through. Keep in mind that many people might use these cards as a bluff to make you waste your pillz.
→ 2.2.3) Offensive vs defensive game style
In your fight you can either choose to be an offensive player or a defensive one or a combination of both. Offensive game play is done when you use your cards assertively in a battle ensuring you win with these cards. Defensive game play is often played with cards that have (–) damage as an ability/bonus.
* As per the links given above
As the game continue to develop, I apologize for the outdated guide. This will surely get updated as soon as we can.
In the meantime, please refer to the ELO rules under "The Game" for information not found in this guide.
Ahem,i am not beginner , but i cant understand this rule :
,,You can only challenge an ELO player with an ELO value between -50 and +150 of your ELO value."
2 examples : i have ELO 1100 and other player has 1200 . i can challenge with him coz of value +150. but he cant coz his difference from me has value 100.. this isnt logic..
I have a question to ask. Do I still get the clintz and credist iof at the end of the week, I have exactly 1000 elo? For example: I play on Tuesday like 7 matches., I get to 1004, till Sunday my rating drops to 1000. Do I still get the credits?
For the CR cards given to random players in the top 100 ELO for each week, I have a question:
Looking at the history it appears that the player with the highest ELO score drawn always gets the most valuable CR and the player with the lowest ELO score drawn gets the least valuable CR.
Example: the guy with 1475 will get the Guru Cr, the guy with 1450 will get the Rass Cr and the guy with 1412 will get the Smokey Cr.
So the top 10/100 top ELO players recieving CRs is random, but the Value of the card you receive is based on your ELO score?
Is this correct?
This usta be a great guide and presents but the funny thing is now you cant use any of these decks