@ Deep End: See, I don't know if we have anything to back that up. I was happy with old freeplay, and also quite happy spending money on old packs
... I heard literally 0 complaints among all the players I knew, and quite a few of the ones that have been around for several years were sinking $10-$50 into the game once every few months. Getting your 20 credits took hours and hours of work, OR just 99 cents. It seems like kind of a no-brainer for everyone who is invested in the game and has a job (or parents who aren't irrationally scared of internet purchases, for that matter.) So if there was an issue, maybe it was that a fairly large number players weren't very invested in the game? But that seems like an issue you can't fix by changing the store... With any game that allows freeplay, there will be a population of players who are determined not to spend a single red cent. They are notoriously hard to convert to paying customers. (Speaking from my personal experience with business in the app store.)
At any rate, packs
will always be in demand because of New Blood "jackpot" cards. Getting these usually requires multiple purchases, and grinding credits, quite frankly, usually doesn't cut it. The fact that new packs
have more cards means that players who are okay with spending money regularly might spend bigger sums, but it also might discourage some players because the price of entry has gone up. I guess if these changes are kept, we'll see how they work out.