Two wild-child jet-setters make their debut on the Uppers’ scene: crazy and carefree Janine and her mega-rich, notorious friend Sydney. Meanwhile, the Junkz can now rely on Dash the record dealer and Gibson, who’ll do whatever it takes to get a direct hit of DJ Korr's music into his veins.
All these characters are available from the shop’s New Blood, Danger and Cool Attitude packs.
Yes, even if zatman only has 4 damage but with his high power + great bonus, u can use it to block enemies strong card.
-10 attack bonus is a deadly bonus, it forced us to use pillz if we do not want to get free damage and in danger zone, every pillz count.
Gibson is a very good card but he is lvl 4 and i think he should have 5 damage.
anyway i still think this game is fun and i hope admin will be able to make the clan becom more balance
Would it be great to the wnemy? why? I mean even if the enemy don't apend any pillz, or use damage reducers, it stil free damage even if 1 damage...
enemy 11 life 12 pillz --- you 12 life 12 pillz
You have the advantage anyway, and the same pillz as the enemy!
Zatman is far better than Gibson, and Gibsonis a good card for ELO, but if you look to Junkz they have lack of damage, so I would prefer Malmoth than Gibson, even if Gibson ability is better than Malmoth!
Zatman, is a tough cookie... what's his ability? -4 op attack? often people don't bother using pillz against him because of the 8 power, and often when they do use pillz, they feel they've wasted them afterwards, unless you manage to get a devestating hit against the player who played Zatman with less than 3 pillz.
Gibson is more susceptible to stop ability than Zatman, since Zatmans bonus really brings the punch...
but Zatman against Gibson, would likely leave Gibson the Victor, assuming they spend enough pillz to let that +4 attack bonus ride...