Bugs : Random/Non-Random, and Pillz number Nekuro Engeru - Titan - Wednesday 18/08/2010, 15:50
Had my game mode set as Non-Random, found myself in a Random-type game in T1 Deathmatch mode. A bit annoying, as I'd calculated what I needed and lost through the random thingy '
Also had trouble when I went full-Pillz and when the battle started, there were none on my character.
So yeah, sorta ignoring Argos' post there, there are actually a lot of ways you can lose using 12 pillz. Most likely if you have very low power + lack of manipulation ability/bonus. For example, you play Mac Hen with 12 pillz.
13 pillz*4 power (With +2 Power Bonus) = 52 attack
I play Sharon with 7 pillz.
8 pillz* 7 power = 56 attack Sharon beats Mac Hen by 4 attack without her bonus.
If you play a DM, the DM randomness setting will be set by the majority of players in the DM, until the DM is finished. It will overwrite your own setting.
This might be changed in the future but that's how it works for now.
The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.