Bugs : Random/Non-Random, and Pillz number Nekuro Engeru - Titan - Wednesday 18/08/2010, 15:50
Had my game mode set as Non-Random, found myself in a Random-type game in T1 Deathmatch mode. A bit annoying, as I'd calculated what I needed and lost through the random thingy '
Also had trouble when I went full-Pillz and when the battle started, there were none on my character.
So yeah, sorta ignoring Argos' post there, there are actually a lot of ways you can lose using 12 pillz. Most likely if you have very low power + lack of manipulation ability/bonus. For example, you play Mac Hen with 12 pillz.
13 pillz*4 power (With +2 Power Bonus) = 52 attack
I play Sharon with 7 pillz.
8 pillz* 7 power = 56 attack Sharon beats Mac Hen by 4 attack without her bonus.
If you play a DM, the DM randomness setting will be set by the majority of players in the DM, until the DM is finished. It will overwrite your own setting.
This might be changed in the future but that's how it works for now.
Fraggle I got teleported to fight club again and i was cheching every few seconds if the DM was starting.
How come this is still a problem I thought this was fixed a long time ago.
As for the topic when deathmatch first came out I lost to some level 21 with Jungo because of random i think he was the only one playing random then but that must have been different then.
The fact that the game mode can switch to normal when the room is ADVERTISED as non-random means that there is FALSE ADVERTISING involved, as well as a glitch.
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