This is a thread to answer everyones questions about what happens with stop opp ability and stop opp bonus in the same round. Mods if you find that this guild is clear and helpful, please sticky. I was once a new player who asked this very question and i think having a stickied guide will be helpful.
For the following examples, assume that:
1. the room you are playing in is non-random
2. that neither person has played any pills
3. that all bonuses apply and are active
Take a look at the following round.
Otakool VS Flo
(ability) stop opp ability
(bonus) +8 to attack power
(ability) stop opp bonus
(bonus) -2 opp power
Who stops what? Does Otakools bonus get stopped?
The best way (and easiest i've been told, i forget from who) is this! Put all the abilities in a chain of what affects what. Use paper and a pen if you have to. The beginning of the chain is always the stop opp ability or stop opp bonus that has nothing affecting it. This is what the following round looks like in a chain.
(Otakools ability) Stop opp ability ----- (Flos ability) Stop opp bonus ----- (Otakools bonus) +8 attack power
Since nothing has stopped Otakools ability or affected it at all, Otakools ability follows thru and stops Flos ability. Otakool keeps the +8 attack power and wins the round.
Mods i would like to post 2 more slightly different examples but i have reached my character limit. I will wait till this thread gets approved
Rubie (2 pillz) against Lamar (1 pill), both with active bonus, would end like this:
Ability: ON Bonus: ON
Power: 3 Damage: 6
Ability: OFF Bonus: ON
Power: 6 Damage: 8
So, random or not, Rubie definately wins this with the number of pillz specified. Rubie could even use 1 less pill to asure a victory over Lamar in this case. And without any pillz Rubie would still have a 50:50 chance in random and non-random rooms.
All because, like Darko explained already, Lamar is unable to stop Rubies bonus because of Rubies ability and therefor suffers the full -10 attack, min 3 penalty.
How does it work when you have abilities/bonuses that subtract/add attack: such as
Ability: -4 opp. power, min 1
Bonus: -10 opp. power, min 3
Bonus: attack +8
if there are a lot of pills on Kawan, this would not matter much, but what if there is only the one pill. Would his attack be added to make 14, then the -10 bonus to 4, then the minus 4 ability to 1, -or- would it be + 8 to 14, -4 to 10, and then -10 to 3? Another possibility would be that Zatman's ability and bonus is added first, and then Kawan's bonus pushes him up to either 9 or 11, depending on whether the ability or bonus is activated first. This is really confusing for me.
First of all zatman's ability and bonus refer to attack not power
this situation is pretty clear, in this case there isn't an order in which the abilities and bonuses are taken into account, they all happen simultaneously, there isn't a "stack" like in MTG... you just have to check what ability or bonus is active.
in this case all the bonuses and abilities are active so you just do the math... Kawan has 6+8=14 but it also gets -10 and -4, so when a bonus reduces to min 3, for example, and the ability to min 1 is taken into account the lower one, otherwise it wouldn't be so great.
so in a hypothetical case with a card with bonus reducing to min 3 and the ablity reducing to min 4, let's say, the attack is reduced to min 3, they happen simultaneously and the lower limit is taken into account,
so Kawan will be at attack 1 and zatman at attack 8
Support: Damage +X
CHARACTER's damage points are increased by X points for each character belonging to CHARACTER's clan and who is also part of his team. Remember that CHARACTER is also taken into account.
Support: Power +X
CHARACTER's power is increased by X point(s) for each character belonging to CHARACTER's clan and who is also part of his team. Remember that CHARACTER is also taken into account.
and the same for attack