This is a thread to answer everyones questions about what happens with stop opp ability and stop opp bonus in the same round. Mods if you find that this guild is clear and helpful, please sticky. I was once a new player who asked this very question and i think having a stickied guide will be helpful.
For the following examples, assume that:
1. the room you are playing in is non-random
2. that neither person has played any pills
3. that all bonuses apply and are active
Take a look at the following round.
Otakool VS Flo
(ability) stop opp ability
(bonus) +8 to attack power
(ability) stop opp bonus
(bonus) -2 opp power
Who stops what? Does Otakools bonus get stopped?
The best way (and easiest i've been told, i forget from who) is this! Put all the abilities in a chain of what affects what. Use paper and a pen if you have to. The beginning of the chain is always the stop opp ability or stop opp bonus that has nothing affecting it. This is what the following round looks like in a chain.
(Otakools ability) Stop opp ability ----- (Flos ability) Stop opp bonus ----- (Otakools bonus) +8 attack power
Since nothing has stopped Otakools ability or affected it at all, Otakools ability follows thru and stops Flos ability. Otakool keeps the +8 attack power and wins the round.
Mods i would like to post 2 more slightly different examples but i have reached my character limit. I will wait till this thread gets approved
Damage reduction always come last when all the ability has taken place
Dash dmg will remain 1
Kolos Vs Uranus will not make Kolos dmg become 7,
it will become 5 (10-5 = 5dmg, NOT THIS ONE 4-5=1 then Kolos ability +6 ->7dmg)
I'm still a little confused on the Courage ability. According to Urban Rivals, Courage is activated when the card is played first in the round.
Well, Courage sometimes is activated in my SECOND turn (Example: Ambre) instead of the first. I try using Anita but her ability wouldn't work when I win the match. :/
Can somebody sort this out? This is the only ability I'm confused on, fine with Revenge, Stop, Confidence, and the rest.
The courage ability is only activated when you play your card first in the round. So it will activate on the first and third round or on the second and fourth, depending who start the fight.
The Vortex bonus is flawed in the description. it says "ROUNDED DOWN to the nearest unit".
if you use 2 pillz( 2 x 2/3 = 1.33333) you get 2 pillz? ridiculous!
it's basic math.
You just fail to see that you get a free pill for every round, so if you use 2 pills
you actually use 2 + a free one = 3pills and 3/2 =2
if they have the same number of pills, the winner will be the one that attacked first.
HxH killua, i mean the stoping, not fighting....
Ah thats the answer I was lookin for. started a subject and post wrong Match Simulation..made me look studpid and even more noob than I already am..