Stop opp Bonus VS Stop opp Ability and all the like, EXPLAINED

Tuesday 09/10/2007, 20:12

This is a thread to answer everyones questions about what happens with stop opp ability and stop opp bonus in the same round. Mods if you find that this guild is clear and helpful, please sticky. I was once a new player who asked this very question and i think having a stickied guide will be helpful.

For the following examples, assume that:
1. the room you are playing in is non-random
2. that neither person has played any pills
3. that all bonuses apply and are active

Take a look at the following round.

Otakool VS Flo

Otakool
power 6
dmg 4
(ability) stop opp ability
(bonus) +8 to attack power

Flo
power 5
dmg 2
(ability) stop opp bonus
(bonus) -2 opp power

Who stops what? Does Otakools bonus get stopped?

The best way (and easiest i've been told, i forget from who) is this! Put all the abilities in a chain of what affects what. Use paper and a pen if you have to. The beginning of the chain is always the stop opp ability or stop opp bonus that has nothing affecting it. This is what the following round looks like in a chain.

(Otakools ability) Stop opp ability ----- (Flos ability) Stop opp bonus ----- (Otakools bonus) +8 attack power

Since nothing has stopped Otakools ability or affected it at all, Otakools ability follows thru and stops Flos ability. Otakool keeps the +8 attack power and wins the round.

Mods i would like to post 2 more slightly different examples but i have reached my character limit. I will wait till this thread gets approved

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Thursday 21/01/2010, 01:53

Damage reduction always come last when all the ability has taken place
Dash dmg will remain 1

Kolos Vs Uranus will not make Kolos dmg become 7,
it will become 5 (10-5 = 5dmg, NOT THIS ONE 4-5=1 then Kolos ability +6 ->7dmg)

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Saturday 03/07/2010, 01:09

I'm still a little confused on the Courage ability. According to Urban Rivals, Courage is activated when the card is played first in the round.
Well, Courage sometimes is activated in my SECOND turn (Example: Ambre) instead of the first. I try using Anita but her ability wouldn't work when I win the match. :/
Can somebody sort this out? This is the only ability I'm confused on, fine with Revenge, Stop, Confidence, and the rest.

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Saturday 03/07/2010, 01:19

The courage ability is only activated when you play your card first in the round. So it will activate on the first and third round or on the second and fourth, depending who start the fight.

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Friday 27/08/2010, 05:31

The Vortex bonus is flawed in the description. it says "ROUNDED DOWN to the nearest unit".
if you use 2 pillz( 2 x 2/3 = 1.33333) you get 2 pillz? ridiculous!

it's basic math.

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Friday 03/09/2010, 02:27

You just fail to see that you get a free pill for every round, so if you use 2 pills
you actually use 2 + a free one = 3pills and 3/2 =2

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Saturday 25/09/2010, 12:54

Question on Leviatonn VS Dieter, who would win?

Leviatonn
3* 6/5
Ability: Stop opp bonus
Clan: Stop opp ability

Dieter
3* 3/6
Ability: Stop opp ability
Clan: Stop opp bonus

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Saturday 25/09/2010, 13:26

@calvin_0
if they have the same number of pills, the winner will be the one that attacked first.

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Saturday 25/09/2010, 13:38

HxH killua, i mean the stoping, not fighting....

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Saturday 25/09/2010, 13:43

Ah thats the answer I was lookin for. started a subject and post wrong Match Simulation..made me look studpid and even more noob than I already am..smiley

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Thursday 07/10/2010, 22:21

I absolutely LOVE GHEIST VS. GHEIST BATTLES THERE AREN'T ANY ABILITIES OR BONUSES!!! IT'S AWESOME!!! Rate green if u agree

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