offline NachomusPrime Master  
Tuesday 09/10/2007, 20:12

This is a thread to answer everyones questions about what happens with stop opp ability and stop opp bonus in the same round. Mods if you find that this guild is clear and helpful, please sticky. I was once a new player who asked this very question and i think having a stickied guide will be helpful.

For the following examples, assume that:
1. the room you are playing in is non-random
2. that neither person has played any pills
3. that all bonuses apply and are active

Take a look at the following round.

Otakool VS Flo

power 6
dmg 4
(ability) stop opp ability
(bonus) +8 to attack power

power 5
dmg 2
(ability) stop opp bonus
(bonus) -2 opp power

Who stops what? Does Otakools bonus get stopped?

The best way (and easiest i've been told, i forget from who) is this! Put all the abilities in a chain of what affects what. Use paper and a pen if you have to. The beginning of the chain is always the stop opp ability or stop opp bonus that has nothing affecting it. This is what the following round looks like in a chain.

(Otakools ability) Stop opp ability ----- (Flos ability) Stop opp bonus ----- (Otakools bonus) +8 attack power

Since nothing has stopped Otakools ability or affected it at all, Otakools ability follows thru and stops Flos ability. Otakool keeps the +8 attack power and wins the round.

Mods i would like to post 2 more slightly different examples but i have reached my character limit. I will wait till this thread gets approved

offline Baronight Imperator X. LycurguS .X
Thursday 21/01/2010, 01:53

Damage reduction always come last when all the ability has taken place
Dash dmg will remain 1

Kolos Vs Uranus will not make Kolos dmg become 7,
it will become 5 (10-5 = 5dmg, NOT THIS ONE 4-5=1 then kolos ability +6 ->7dmg)

offline yugirival Veteran The Cunning Gambit
Saturday 03/07/2010, 01:09

I'm still a little confused on the Courage ability. According to Urban Rivals, Courage is activated when the card is played first in the round.
Well, Courage sometimes is activated in my SECOND turn (Example: Ambre) instead of the first. I try using Anita but her ability wouldn't work when I win the match. :/
Can somebody sort this out? This is the only ability I'm confused on, fine with Revenge, Stop, Confidence, and the rest.

offline 7-Redge-7 Novice ®Seven-Team®
Saturday 03/07/2010, 01:19

The courage ability is only activated when you play your card first in the round. So it will activate on the first and third round or on the second and fourth, depending who start the fight.

offline 1stRound0Pill Master URBAN MADNESS
Friday 27/08/2010, 05:31

The vortex bonus is flawed in the description. it says "ROUNDED DOWN to the nearest unit".
if you use 2 pillz( 2 x 2/3 = 1.33333) you get 2 pillz? ridiculous!

it's basic math.

offline Steelie_MOB Titan Masters of Battle
Friday 03/09/2010, 02:27

You just fail to see that you get a free pill for every round, so if you use 2 pills
you actually use 2 + a free one = 3pills and 3/2 =2

offline calvin_0 Guru  
Saturday 25/09/2010, 12:54

Question on Leviatonn VS Dieter, who would win?

3* 6/5
Ability: Stop opp bonus
Clan: Stop opp ability

3* 3/6
Ability: Stop opp ability
Clan: Stop opp bonus

offline HxH killua Hero  
Saturday 25/09/2010, 13:26

if they have the same number of pills, the winner will be the one that attacked first.

offline calvin_0 Guru  
Saturday 25/09/2010, 13:38

HxH killua, i mean the stoping, not fighting....

offline Kakage_AC Hero  
Saturday 25/09/2010, 13:43

Ah thats the answer I was lookin for. started a subject and post wrong Match Simulation..made me look studpid and even more noob than I already am..smiley

offline ---SiM-HoA--- Guru Harbingers of Ares
Thursday 07/10/2010, 22:21


Answer to this subject

Clint City, night.