I don't know if all
Rescue cards will have abilities, but in the beginning they surely will, it's a whole new clan and they need those ability to balance out with all the other favorite clans. Ok it is true though that ever since august every new card (not just from the new clans) had an ability. There were no ability-less cards but for the
Rescue clan this is normal (metagame and stuff). Most clans have between 3 and 5 cards without an ability, so have no fear there probably will be
Rescue cards without an ability not just yet though.
Oh yeah
Hax at lvl 4:
7 power 3 damage Ability at lvl 5
I really like the
Rescue clan they are an answer to all the pill eating decks that are out there and always consist of the same type of cards. But one thing I don't understand is the pricing players give the new cards in the market.
Steve being a rare 2 star card costed more than 30.000 while actually the card isn't worth anything in the game itsself (he's just a bad 2 star copy of
Slyde) but he started out more then any cards I have seen weeks. How do you guys pick these prices for cards? You just look at rare, uncommon or common, or do we actually take in mind the use of the card in the game , when calculating market prices