Thursday 11/08/2011, 13:31

Create your own card! Any ideas, just post em!

Originally created by 6SimS-Sven followed by Mr Intelijent then by Edon EG and then by SadisticCynic

To start us off:
Kimi
4*
7/4 -3 opp damage min 1
bio-The third member of the Circle of Assasins, Kimi is a master of acupuncture and can throw a needle faster than you can Blink, a quick shot to the jugular and you're dead.

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Sunday 18/11/2012, 18:07

Tariq

4*
8/4 Ability:Crisis: +4 Damage Bonussmileyefeat:Heritage 1 Damage Out of 2

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Monday 19/11/2012, 10:28

Styx
La Junta
4*
6/4 Power and damage +2

Styx and Stones will break your Bones. Styx and Stones were tired of NATO people threatening their village, so they eradicated NATO's surrounding outposts. They didn't even experience any meaningful resistance, typical of them No Action, Talk Only people. Stones went around checking the camps to find that the soldiers all used nicknames. He yelled to his brother: "Hahah, they were even too cowardly and paranoid to use their real names. And look at the things they read - warrior code and fanciful stories. What atrocity to think they had any inkling of courage or chivalry when all they can do is make empty threats. They probably haven't even read the five rings. Ahh how pitiful these useless people are - they lie to themselves with fanciful delusions to fill their small and worthless lives." After gathering ammo and fuel, they lit the place. Now they are coming to Clint City because they heard they could get bigger game there.

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Monday 19/11/2012, 13:11

HIERATON

At the heart of the ruins of Clintz City, an apprentice archaeologist finally found access to the secret room that leads to the treasure of the Pharaoh Toutenkham. Attracted by a mysterious stone illuminated, the man finds himself possessed by the spirit of the old king. Finally in possession of a body, the young Pharaoh decides to return to the city to find compatible hosts which allow the reincarnation of spirits of Old Clint locked in the stone, and so reform his empire.

Bonus : Protection: Power And Damage

Toutenkham
5*
Power 8
Damage 7
Ability Protection Bonus
Bonus : Protection: Power And Damage

Cleothea
4*
Power 8
Damage 5
Ability -1 Opp Power, Min 5
Bonus : Protection: Power And Damage

Ramseh
3*
Power 8
Damage 3
Ability Heal 2 Max. 7
Bonus : Protection: Power And Damage

Belisk Ld
4*
Power 8
Damage 6
Ability Backlash : -1 Life min. 4
Bonus : Protection: Power And Damage

Athep
5*
Power 7
Damage 5
Ability -2 Opp. Power&Damage Min. 4
Bonus : Protection: Power And Damage

Nour
3*
Power 8
Damage 4
Pouvoir Revenge : +1 Life
Bonus : Protection: Power And Damage

Aaton
3*
Power 7
Damage 3
Ability +1 Life Per Damage
Bonus : Protection: Power And Damage

Tharn
3*
Power 5
Damage 4
Ability Support : +1 Power
Bonus : Protection: Power And Damage

Tsorthis
2*
Power 7
Damage 3
Ability -2 Opp Damage, Min 3
Bonus : Protection: Power And Damage

Qeops
4*
Power 6
Damage 7
Ability +7 attack
Bonus : Protection: Power And Damage

Malek
3*
Power 5
Damage 6
Ability -2 puis. Adv. Min 3
Bonus : Protection: Power And Damage

Ysh
5*
Power 7
Damage 7
Ability Stop : +3 puissance
Bonus : Protection: Power And Damage

Ishri
4*
Power 7
Damage 6
Ability -3 Opp Damage, Min 3
Bonus : Protection: Power And Damage

Meriti
2*
Power 8
Damage 1
Ability +1 Power And Damage
Bonus : Protection: Power And Damage

Derah
5*
Power 7
Damage 7
Ability Courage : Stop Opp. Ability
Bonus : Protection: Power And Damage

Djesem
2*
Power 6
Damage 4
Ability -4 Opp Power, Min 6
Bonus : Protection: Power And Damage

Nebty
3*
Power 6
Damage 5
Ability Copy Opp. Bonus
Bonus : Protection: Power And Damage

Maat
3*
Power 7
Damage 5
No ability
Bonus : Protection: Power And Damage

Seqenreh
2*
Power 7
Damage 2
Ability Stop Opp. Bonus
Bonus : Protection: Power And Damage

Na Ankh
3*
Power 7
Damage 4
Ability Defeat : +2 Life
Bonus : Protection: Power And Damage

Ahho
2*
Power 6
Damage 3
Ability -7 Opp Attack, Min 2
Bonus : Protection: Power And Damage

Cancel
Monday 19/11/2012, 16:45

Asoshao
5*
P=5
D=8
Ability : Stop : -4 Opp.Power, Min 1
Bonus : Madness : Add Enemy Half Dmg(Madness : your atk 48,Opp atk 24)

Automation5
5*
P=8
D=5
Ability : Rebel : Power +4(Rebel : - to +)
Bonus : Madness : Add Enemy Half Dmg

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Monday 19/11/2012, 22:40

That's a nice clan idea there, AL Rush. Though personally, I think limiting to simply Egyptians may be too constricting to future characters. An ancient pharoah summoning spectral warriors from various cultures would be cool, but that's just me. I have to applaud your well-thought cards; it looks well-balanced.

Metakrohm
5* Sakrohm
8/6
Courage: Stop Opp Ability

Ezekiel was a devote member of Sakrohm; so devote, in fact, that he was selected to test an experimental Faster-than-Light vehicle. Alas, something went wrong. Assumed dead, Ezekiel was actually transformed into a energy-based being and heard Glibon Dashra Sakrh directly! Having returned, Ezekiel now is known as Metakrohm, The Voice of the Creator.

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Tuesday 20/11/2012, 01:00

Al rush nice ideas op cards mostly all of them

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Tuesday 20/11/2012, 04:15

A lot of neat ideas in here lately, especially some of the abilities and bonuses introduced by antolosi.
AL Rush's clan is neat, but Prot: P&D is OP as a bonus. Allowing all of your cards to go through DR makes for a huge threat -- this clan would go through even more DRs than SoA clans do!

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Tuesday 20/11/2012, 04:17

I don't think they're all too powerful. A few of them, like Cleo, are certainly OP, but most of them seem focused on high stats and weak abilities. I assume it was designed as a T2 clan like the Bangers.

Mayflower
5* Roots
7/7
Protection: Power and Damage
A replacement for the werewolf, Armand.

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Tuesday 20/11/2012, 05:22

Hm?! Eh, TheDoomBug, mind if I borrow your character in one of my card ideas?

Sandalphonos
Sakrohm

Handsome, smart, tall, and a great singer to boot. Sounds like the man of every female's dreams, right? Well, there is one... big problem. Sandalphonos, Metakrohm's younger brother, is way too tall. He is so tall that he is as big as Kolos. This is one of the reasons why he has no luck with the ladies, despite his innumerable talents. However, he refuse to let his single status bother him. Though he is respected by many and trusted by his fellow Sakrohm members, being the guardian of the Sakrohm's headquarters, he hopes that one day he findsthe love of his life...

5*
8/5 Ability : Courage : Stop Opponent Bonus

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Tuesday 20/11/2012, 10:28

Nataraj
Roots
5*
8/8 Backlash -5 life min. 0

The cosmic dancer, harbinger of destruction, Nataraj paves the way for rebirth. He takes pity on the miserable little people who hides behind lies. Therefore he dances in golden luminosity to shine the light of truth on all creation - the truth that lies and deceit are only for delusional cowards too ashamed to face their own self. He joined the Roots because he understands that the miserable people in the city are too entrenched with their own corruption and lies, therefore he needs to show them the path to rebirth. He also realizes that there will always be stubborn little people who are beyond help, so he can only feel pathos for their uselessness and sad little lives.

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