To start us off:
Kimi
4*
7/4 -3 opp damage min 1
bio-The third member of the Circle of Assasins, Kimi is a master of acupuncture and can throw a needle faster than you can blink, a quick shot to the jugular and you're dead.
Unity was a fan of Morphun. She would scour the net to look for someone who shares her passion. In one particular forum, her post about Morphun was derailed by a rude person. That's when Keanew hacked the forums to delete all the bad posts and assure Unity that her original post was already right and that the bad person was just a lonely guy with an over-inflated ego who thinks he is the king of the net. That's when she knew that he was the one for her. Later that night, she asked him to come to a DJ Korr rave with her.
Luciano is a petty conman who just happens to have a mind brilliant enough to rival Einstein's. Fortunately for the citizens of Clint City, he has absolutely no ambition. His convoluted schemes sometimes take months or even years to work, and earn just enough to afford Luciano his life of leisure. However, each one of them is delightfully intricate, full of subtle misdirections and safeguards, and completely untraceable. It's entirely possible that his sole motivation is to keep the Sentinel scratching their heads.
Stehon Ld Junkz
4*
6/6
+3 Power
Clint City's hottest new fighter is Stehon Ld! This. Guy. Has. Everything! A brightly colored shirt, two hands, and a face that simply screams... "How did I get here?" And if you're looking for real excitement, simply hand him a 4-by-4 and spin him around for about 30 seconds. You won't be disappointed!
No idea on stats or clan, but I think it'd be kinda fun to have switch opp power/damage card. Seems ridiculous in ELO/T1 with all the low damage high power things running around.
Hmm.. Switch Opp Stats? I assume that the order of effect is Protection, Switch, Copy(P=OP), then +/-. Would either protection stop the ability outright, or could the non-protected stat still be altered?
Rori
5* Nightmare
8/6
Switch: Opp Ability and Bonus (This basically lets the Opp have their bonus, but not their ability. Stop abilities get activated.)
Chillz
5* Roots
6/8
Switch: Opp Ability and Bonus (Reverse situation. Your Opp loses that fancy bonus and keeps their ability unless their stop cards, which gets nothing. Piranas, Nightmare, and Skeelz don't care.)
Obvious note- S:oAaB is only usable by the SoA and SoB clans.
The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.