Ability idea: Transfer
When active, the card loses either power or damage (depending on the card) to increase the other stat. Possible names: Charge for Damage to Power and Meditate for Power to Damage. Minimums included for the lowered stat (first listed) in case of opp abilities.
Samples:
Ravenholm
2*
Nightmare
8/4
Transfer: 2 Power to Damage, Min 5
8/4 against SoA. 6/6 against most everything else.
Cactus Max
4*
Berzerk
6/8
Revenge: Transfer: 3 Damage to Power, Min 4
6/8 against SoA or without Revenge. 9/5 with Revenge.
Lillianne
3*
Uppers
8/2
Transfer: 2 Power to Damage, Min 6
8/2 becomes 6/4.
Glizzar
5*
Frozn
8/6
Courage: Transfer: 2 Power to Damage, Min 4
Yes, this can one hit KO, but requires Courage, Revenge, and fury to do so.
Wall-O
2* Banger
6/4
Transfer: 2 Power to Damage, Min 6
In the face of SoB, this card does not reduce itself.
Sarah B
4* All Star
6/7
Transfer: 2 Damage to Power, Min 1
DR will wreck this.
Honey
5*
Roots
5/8
Confidence: Transfer: 5 Damage to Power, Min 5
Here's a fun one. Normally becomes an 8/5, but with fury becomes 10/5. Fury increasing power instead of damage, can you imagine?
V-Man
2*
Ulu Watu
7/2
Transfer: 2 Damage to Power, Min 2.
This dude only gets more power from fury (or
Timber).
Samson
4*
La Junta
4/8
Transfer: 5 Damage to Power, Min 5
Unlike Honey, Samson's bonus is used to up his power, leaving fury to boost damage should you want. Effectively a 9/5.